How exactly can you switch households, bork or no?

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Roflganger:
Quote from: sewinglady on 2009 June 07, 06:12:21

I'm realizing that even that creates problems with offspring because you can't even switch between houses within the single neighborhood...


You *can* switch households.  It may lead to unwanted consequences but there is absolutely nothing stopping you from clicking "Switch active household" in the Edit Town UI. And they seem to be fairly adept at raising their kids - as in, they're not dropping dead or getting taken by the Social Worker (yet).

sewinglady:
Well that is good to know this morning (serious coffee imbibing going on here).

I explained it to hubby with a movie and TV show analogy this morning. I think it's kind of like a combination of Sliders and Groundhog Day...each saved game is it's own little universe (Sliders) and each saved game essentially starts over at day zero with EA made sims except for the family you install (Groundhog Day).

Essentially they sucked the uniqueness that was each of our games right out of it...Even if we each installed the Sims2 right out of the box and played it without ever installing a hack or one bit of custom content, because no two people played the game the same way within a couple weeks of playing, everyone would have a completely different looking neighborhood - and no one's neighborhood was 'wrong'.

And what is up with the scavenger hunting for crap? If I wanted to scavenger hunt for crap I'd go to bigfishgames and buy one of those kind of games (I hate them, in case you haven't already figured that out, too).

Anyway, I think I'm going to try my 8 young adults and see where it goes idea...might be the only way the game stays viable for me.

anyeone:
Quote from: Basura on 2009 June 07, 05:32:54

Quote from: anyeone on 2009 June 07, 05:03:44

I can live with it, although I'd prefer not losing the want progress, it's not a huge deal.

What about losing your family because the game decided to delete it? I hope you're taking measures against that.


Yikes!  I suppose I could copy the family and put it in the library but then all the relationships are gone too, if I have to restore from there.  They really ought to have differential behavior for player created families so that even if they "progess" they don't just go poof en masse...

Doc Doofus:
Are you talking about a family of eight in one household?  If so, I wonder if they even CAN have children without somebody moving out.  As it is now, Sims in a playable household of eight don't get the option to "Try for Baby."   

J. M. Pescado:
Quote from: Roflganger on 2009 June 07, 09:12:58

You *can* switch households.  It may lead to unwanted consequences but there is absolutely nothing stopping you from clicking "Switch active household" in the Edit Town UI. And they seem to be fairly adept at raising their kids - as in, they're not dropping dead or getting taken by the Social Worker (yet).
That's because when you're not playing a house and they no longer have any active instructions, they get "put on a bus". Meaning the game doesn't actually simulate them anymore, it just abstracts their actions, making assumptions of nondestructivity...for the most part. It's when you forcibly confront them, forcing them to the active high-detail simulation, and then corner them in their homes, that it all goes to shit and they pee themselves and die.

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