Poor Body Textures Outside of CAS

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Shazaam:
Do you think the poor quality of skin texture is because of video card RAM?

Mine has 512MB of RAM, and the skin texture look bad in dark skin. There's an artifact on the skintone, something like skin disease, or import/exported multiple times from TS2 bodyshop.

Does anyone here has 1GB of video card RAM, do you still get artifact on the dark skintone?

I also download custom skintone and the quality is one step lower than EA original. I get artifact in bright skintone that I never get when using TS3 original skintone.

GeorgiaPeanuts:
To me it looks to be pure and simple better skin and hair shader in use in CAS.

In CAS you see individual specular highlights coming from what appear to be more than one light. In-game I never really see much specularity on the skin except from the global light and when its not directly in front of your Sim you get a bleed around issue for faces of the model that are almost parallel with the light direction. So in eye sockets that should be dark you will sometimes get the specular showing up from the sun being behind them. Same effect can easily be reproduced in CAS as well if you spin your sim to face the mirror you see a fugly lighting on the face with bleeding effect occur.

Doc Doofus:
Do the artifacts look jagged?  Perhaps they are shadows.  Like this.



Not sure why they look that bad.  I gave up and turned lighting&shadows to low.  High lighting just slows the game down and it makes the Sims look weird, with little boxy squares around their noses and ears. 

OpiumGirl:
Also, I noticed the darker skin tones are terrible as well.  In fact, I have a very hard time wanting to use them because it just looks so terrible.  My Sims 2 neighborhood was filled with all types of skin tones, at least as many darker complexions as white.  I find myself using the lightest color that could be considered "black" and then putting ethnic hair and the like because, as Shazaam mentioned, they look diseased and blotchy the darker they get, unless you use pure black.

I have noticed the same ridiculous shadow pixelation too, Doc Doofus.  I never actually considered turning them down lower, though. I'll have to try that out.

Doc Doofus:
Heh, the pixelated shadow looks like something out of an old Sega arcade game.  I'm glad to know I'm not the only one seeing that.  I wondered if it was just a shitty graphics setting.

I noticed it at first when I saw the weird little square artifacts on their faces, especially around the nose and the ears.  I think they are just shadows being rendered in the same pixelated manner.

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