Poor Body Textures Outside of CAS
Drakron:
There is a "slider", its options that control the levels of detail.
I taken a look inside GraphicsRules.sgr and I have NO IDEA why the hell CAS looks one way and ingame things look different ... see for yourself ...
option SimQuality
setting $Low
prop $ConfigGroup RenderSimLODDistances "2, 8, 15, 100"
prop $ConfigGroup RenderSimTextureSizes "512, 512, 256, 128"
prop $ConfigGroup RenderSimUseSpecular "0, 0, 0, 0"
prop $ConfigGroup CASLightMapWidth 1024
prop $ConfigGroup CASLightMapFilteringEnabled false
prop $ConfigGroup CASSinglePassShaderEnabled true
prop $ConfigGroup CASSimpleHairShaderEnabled true
prop $ConfigGroup CASRenderTargetSize 512
prop $ConfigGroup MinSimLOD 1
prop $ConfigGroup ActiveLODLimit 200
setting $Medium
prop $ConfigGroup RenderSimLODDistances "5, 25, 75, 150"
prop $ConfigGroup RenderSimTextureSizes "1024, 1024, 256, 128"
prop $ConfigGroup RenderSimUseSpecular "1, 1, 0, 0"
prop $ConfigGroup CASLightMapWidth 1024
prop $ConfigGroup CASLightMapFilteringEnabled true
prop $ConfigGroup CASSinglePassShaderEnabled true
prop $ConfigGroup CASSimpleHairShaderEnabled false
prop $ConfigGroup CASRenderTargetSize 1024
prop $ConfigGroup MinSimLOD 1
prop $ConfigGroup ActiveLODLimit 200
setting $High
prop $ConfigGroup RenderSimLODDistances "5, 30, 85, 250"
prop $ConfigGroup RenderSimTextureSizes "1024, 1024, 256, 128"
prop $ConfigGroup RenderSimUseSpecular "1, 1, 1, 0"
prop $ConfigGroup CASLightMapWidth 1024
prop $ConfigGroup CASLightMapFilteringEnabled true
prop $ConfigGroup CASSinglePassShaderEnabled false
prop $ConfigGroup CASSimpleHairShaderEnabled false
prop $ConfigGroup CASRenderTargetSize 2048
prop $ConfigGroup MinSimLOD 1
prop $ConfigGroup ActiveLODLimit 200
if ($isMac)
if (match("${cardVendor}", "ATI"))
prop $ConfigGroup CASLightMapFilteringEnabled false
prop $ConfigGroup CASSinglePassShaderEnabled true
endif
endif
setting $VeryHigh
prop $ConfigGroup RenderSimLODDistances "25, 50, 100, 1000"
prop $ConfigGroup RenderSimTextureSizes "2048, 2048, 512, 128"
prop $ConfigGroup RenderSimUseSpecular "1, 1, 1, 1"
prop $ConfigGroup CASLightMapWidth 1024
prop $ConfigGroup CASLightMapFilteringEnabled true
prop $ConfigGroup CASSinglePassShaderEnabled false
prop $ConfigGroup CASSimpleHairShaderEnabled false
prop $ConfigGroup CASRenderTargetSize 2048
prop $ConfigGroup MinSimLOD 0
prop $ConfigGroup ActiveLODLimit 200
if ($isMac)
if (match("${cardVendor}", "ATI"))
prop $ConfigGroup CASLightMapFilteringEnabled false
prop $ConfigGroup CASSinglePassShaderEnabled true
endif
endif
end
OpiumGirl:
Quote from: AnnieBonnie on 2009 June 11, 20:37:17
I am very upset.... :'(
I actually suggest that you try them out. While I'm not particularly a fan, I think these skins look quite nice. I have a feeling that I'm not alone so, I say, try them out and see for yourself.
Quote from: minx on 2009 June 12, 00:48:00
I have a REALLY hard time believing this is an issue of "get better hardware". I'm running with 8GB corsair dominator RAM and ATI Radeon 4870x2 gfx card on 1680x1050 res, everything maxed and running perfectly smooth. I have hardware to spare.
Regardless of all of this, my once lovely looking CAS created Sims go from looking fantastic and remotely human and attractive by Sims 3 standards, to Miss PlayDough '09 the second I load them up in game.
Case in point:
Snipped Picture
Great, great comparison screen. i actually never took such an in depth look, though I knew they looked terrible. This is unmitigated proof! Thanks for that.
Shazaam:
Quote
setting $VeryHigh
prop $ConfigGroup RenderSimLODDistances "25, 50, 100, 1000"
prop $ConfigGroup RenderSimTextureSizes "2048, 2048, 512, 128"
prop $ConfigGroup RenderSimUseSpecular "1, 1, 1, 1"
prop $ConfigGroup CASLightMapWidth 1024
prop $ConfigGroup CASLightMapFilteringEnabled true
prop $ConfigGroup CASSinglePassShaderEnabled false
prop $ConfigGroup CASSimpleHairShaderEnabled false
prop $ConfigGroup CASRenderTargetSize 2048
prop $ConfigGroup MinSimLOD 0
prop $ConfigGroup ActiveLODLimit 200
if ($isMac)
if (match("${cardVendor}", "ATI"))
prop $ConfigGroup CASLightMapFilteringEnabled false
prop $ConfigGroup CASSinglePassShaderEnabled true
endif
If we look at the Very High setting above:
Quote
prop $ConfigGroup CASLightMapWidth 1024
prop $ConfigGroup CASLightMapFilteringEnabled true
prop $ConfigGroup CASSinglePassShaderEnabled false
prop $ConfigGroup CASSimpleHairShaderEnabled false
prop $ConfigGroup CASRenderTargetSize 2048
There's CAS word in it, Does it mean only applied in CAS only?
And in the real game, those setting above is disabled.
Quote
if (match("${cardVendor}", "ATI"))
prop $ConfigGroup CASLightMapFilteringEnabled false
prop $ConfigGroup CASSinglePassShaderEnabled true
Does it mean the ATI card doesn't support "CASLightMapFilteringEnabled". What it means with Light Map Filtering? Is it bad to be disabled?
I have ATI Radeon 4850, does it mean nVidia card better?
tizerist:
Look at the difference in the angles of the lips and lower eye lids in the comparison shots. :o
No wonder I kept going back to CAS and reducing the lips..
Drakron:
Quote from: Shazaam on 2009 June 13, 06:55:46
There's CAS word in it, Does it mean only applied in CAS only?
And in the real game, those setting above is disabled.
Yes, its the texture size but if you look the texture size for CAS and close up ingame is the same, there are settings for how close the Sim is since its a waste of resources to display 2048 textures zoomed out.
Quote
Does it mean the ATI card doesn't support "CASLightMapFilteringEnabled". What it means with Light Map Filtering? Is it bad to be disabled?
I have ATI Radeon 4850, does it mean nVidia card better?
No, you missed "if ($isMac)" were that is only applied on Mac computers.
I guess its disabled because of drivers issues on the Mac.
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