Poor Body Textures Outside of CAS

<< < (2/17) > >>

mibsywibsy:
Quote from: OpiumGirl on 2009 June 06, 23:06:14

Or is it purely the lighting.

Pretty much. The lighting in TS3 is absolute ungodly shit.

There is a system of swapping out low-res textures for higher-res ones once you close in to a certain distance, which might be a factor if you're not zoomed in really fucking close on your Sims all the time. Sims generally always have looked better in CAS, what because of all the zooming in.

simsdesperado:
I don't like the lightning either, shadows look too dark, especially on objets inside rooms. Now that you mention it it might be possible for them to use different skins in CAS than in game. But then again, I think they just used very small textures on lots of objects, not just sims. The cheap fridge looks particularly pixelated. And sometimes clothes too show pixellated areas here and there. The night sky also seems to have the different colours set in layers without blending between then. But then again it could be my videocard.

kazebird:
To tell the truth, from what I've seen, most of the graphics are worse than The Sims 2. Even the Plumbobs were better in 2!

Captain Swooptie:
The global lighting in 3 is pretty weird. Part of the reason the CAS view looks so good is because it's set up like a photo studio, with several bright lights evenly illuminating the sim. If you turn your sim around so his back is facing you, though, you can see the shitty lighting in the mirror reflection. It wreaks absolute havoc on the face. If you put a sim in a room and face him toward a handful of bright, white lights, you'll get a decent illumination. Take him outside, and it falls apart.

The lighting, in my opinion, actually looks quite good where objects, terrain, and structures are concerned. But it seems exceptionally flat and dull on a sim's face. Two games I can think of off the top of my head that have a similar effect are Everquest 2 and Oblivion. Whenever the sky goes overcast, the lighting changes and you get that same flat lighting on the face that shades the geometry in weird ways and makes a big mess.

The textures shouldn't have that much of an influence on the look of the face in-game as there's not much going on in the default skin texture to begin with. There'll be banding in the gradients, sure, but there's not much detail (pores, fine lines and wrinkles, blemishes, etc.) there to lose clarity.

I do not know why sims' faces seem to take the lighting so poorly, but I do hope someone will be able to modify it in the future.

TashaYarrr:
Quote from: parrot on 2009 June 06, 23:35:04

To tell the truth, from what I've seen, most of the graphics are worse than The Sims 2. Even the Plumbobs were better in 2!

I've made the mistake of loading up TS2 today after a few weeks of TS3. I say "mistake" because I think that might have spelled the end of me and TS3. The 'look and feel' in TS2 is so much better than TS3 it's ridiculous. I hadn't played TS2 in a couple of months, and I'd forgotten a lot of little details, like the fact that hair was actually animated. And that my Sims are able to look different from each other. And attractive.

I'm suddenly far more invested in completing a half-finished medieval TS2 'hood I'd started a couple of years ago than dealing with the TS3 crapfest any further. The only thing I'm going to miss (and have gone to reach for a few times) is, of course, Create-A-Style. I would have paid the damn fifty bucks for EA just to cram CAST into TS2 and call it a day.

Navigation

[0] Message Index

[#] Next page

[*] Previous page