Poor Body Textures Outside of CAS
kiki:
Quote from: Solowren on 2009 June 07, 03:51:43
Quote from: kiki on 2009 June 07, 03:23:01
Am I one of the only ones that has zero complaints about the lighting and the textures? I have a very high-end graphics card backed by tons of ramz and I've never noticed any problems with my textures OR my lighting; in fact, I'm really happy with my lighting...in TS3 for me it's like GunMod's raidiance (dDefinder ed.) is built into the base game here. I'm not at home so I can't provide screenshots right now but later on when I'm home I'll provide examples - it may possibly be shader settings on your graphics cards that are causing your game to look a bit less than schmick.
In summary: ewe needs moar ramz and grafiks.
What graphics card do you have, Kiki? Sims 3 has made me decide to look into upgrading my three year old card.
I have a gaming laptop with an Nvidia 9800 GTX in it that has 1 GB of DDR3 ramz on its own but can borrow another 1 GB worth of ramz from my system ramz if it wants to, depending on how little is actually being used by the system - for TS3, it takes the extra so I'm essentially running a 2 GB graphics card for the game.
Mire Krisma:
Spore seems to have the same problem with textures being crisp during creation, but very muddy during gameplay. I agree, though. This restriction is retarded, seeing as many PCs far outdo the system reqs.
I bet that it's just an unmodifiable setting that bring things down to a certain level. The textures are there, they just aren't being used to their potential.
OpiumGirl:
Quote from: TashaFaun on 2009 June 07, 04:16:39
Quote from: OpiumGirl on 2009 June 07, 04:06:40
It would be amazing to see light changes, just no color changes.
Screw that. I want a camera hack. The camera movements are fucking shit and I despises them. >:(
Yeah, I hear ya...especially the Neighborhood view. (or is it Edit Town now?)
To clarify what I was saying....I meant keep the light changes from day to night (and in between) as they are. Just take out the horrid colors. Nothing too fancy. That would suffice to make it bearable for me.
Doc Doofus:
Kiki mentioned Gunmod's Lighting hack, and that is what I was reminded of, as well. Gunmod experimented with different tweaks that changed the lighting of the game. I suspect there is a more sophisticated lighting configuration used in CAS than in-game.
I tried boosting my graphic specs in TS3 setup to see if it would make the faces look like they do in CAS. No, it doesn't. There was an improvement, but it didnt' look nearly the same -- still very puddin'ish, just crisper, better defined puddin'. And slow.
Tip for those not blessed with high-end cards: The best improvement of Sims appearance versus speed lag cost seems to come from boosting Sims Texture Detail to HIGHEST. Lighting, shadows and reflection have less payoff and they lag the system more. I suggest keeping everything else at lowest setting and pushing the Sims Texture Detail as high as you can go without lagging your system.
EdenNintyNine:
My only complaint thus far graphics wise would probably be that no matter how hard you work your sim, they will never get abs; seriously, I was very disappointed.
Though I have noticed the occasional texture fuck up- when playing around with terrain I get mysterious flying water and of course the already establish texture issues when sims face water. Other than that, I think it looks great; and my PC has no where near the awesomeness which you described Kiki. How much did that laptop set you back?
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