My review of TS3. What I liked, don't like.
jolrei:
I agree broadly with comments about the fugly puddings (*sings: "Now bring us some fugly puddings..."*), but it IS possible to use the various CAS sliders to make an acceptably non-fugly sim. While not as sophisticated or "fine" as the sliders in TS2 Bodyshop, they are allow more fine-tuning than in TS2 CAS, I find. Residual fugliness seems to be due to the overall default skin textures and the weird lighting that seems to give all sims a double chin.
The fact that the EAxis3 townies, etc. are fugly is potentially not so much the fault of the game, but a continuation of the clear EAxis policy that game generated sims must be fugly as sin. I shall personally run a Bene Gesserit breeding program in my game to hopefully weed out the fugly (and develop the Kwisatz Haderach, of course).
Nailati:
Quote from: Doc Doofus on 2009 June 05, 01:11:43
I want CHAINSAWS, DAMMIT.
Seconded.
Quote from: Doc Doofus on 2009 June 05, 01:11:43
Also, I am very disappointed by the face manipulators and default face structures in the game-CAS. I have heard some people say they are more powerful than the equivalent TS2 tools. This is UTTER, COMPLETE, TOTAL BULLSHIT. I fought with the TS3-CAS last night, trying to come up with some eye shapes that wouldn't look like space aliens or hentai and came up short. The jaws can either be round and fat or pointed like a hatchet. It would take a loving Sim-mother to look at just the face-shape of any of these Sims and think they were lovely. I am despondent over this. I don't see how any tool could come out to change this. I was looking forward to making some replacement default face structures, as we did for TS2, but if you can't even get half-way there with the CAS, I don't think it can be done short of going to Milkshape, and with or without that drastic step, there's a chance that a decently shaped face might be incompatible with the game tools and animations. We might be stuck with this shit for a long, long time.
Yes, this is depressing the hell out of me, too. I was looking forward to possibly working on new templates for TS3, but I'm starting to wonder how much improvement can really be made. Granted, I haven't reached nearly the level of familiarity with these sliders that I had with the old ones, but I have put in many hours in CAS and am fairly horrified by it. You can't even change the shape of the forehead. You can't even achieve a proper cupid's-bow mouth. The lip controls are really the worst.
I think it's back to lot building for me. That at least is much improved.
GnatGoSplat:
I think the dudes are okay looking, maybe even better than Sims 2, but chicks are fugly. There is not one female in both Sunset Valley, Riverview, or the Sim bin that look good at all. Fat cheeks, large double-chins, and round moon faces seem to be the norm for women in Sims 3. It really looks disproportionate on the slimmer sims. First thing I did was make a better looking female sim, she came out alright, but the ones I made in Sims 2 are still better looking.
Also, the in-game lighting makes them uglier. I noticed the pie menu pic of my female sim is far more attractive than her in-game appearance.
Krippakrull:
The skintones might soon be fixed. HP over at MTS is *hinting* and *winking* a lot so she probably has something brewing.
Ailias:
Quote
The actual skin color choices seem to be color swatches which, I am guessing, are applied to a single global skin texture. If that is the case, then we can do some good by changing that global skin, but we won't be able to have distinct inheritable custom skins
Hello! Let me stick up my own 5 cents into this buzz :)
I guess for now we do not need a lot of custom skintones - just a set of decent a bit more realistic default ones.
And a set of good default eyes, not a bunch of.
Quote
think the dudes are okay looking, maybe even better than Sims 2, but chicks are fugly.
The dudes are pretty OK, but most all of them are look-alike, but chicks are mostly grumpy looking
Navigation
[0] Message Index
[#] Next page
[*] Previous page