My review of TS3. What I liked, don't like.

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Rockermonkey:
Guys, there's a new slider for almost all facial slides, as well as body, available at modthesims. And there's also skintones there. I'm not too sure on the skins yet, but I'm not using the slider, it seems to extreme for me :).

Captain Swooptie:
Quote from: Drakron on 2009 June 15, 03:18:48

A lot of the issues with TS3 is because EA tried to appeal to people like him (the so called "gamers", I call then "proof we need eugenics") , its more of a "game" and that is why it fails.


It's true. It's like they took a look at all the shitty console ports of the series they've done and said, "Hey, wait a minute. It wasn't that they didn't like the gameplay. It must've been the controller!"

It always seemed to me that the real strength of the Sims games was the creative aspect. You could build the terrain and roadways, fill it in with houses, parks, and facilities that you built, and populate it with people you created, and when that's done, you direct those people through life in what way you see fit. Most of that is still there (give us the fucking neighborhood tool), but it hasn't really been expanded upon all that much. Look at Build Mode: I can count five things that are actually new and were never part of The Sims 2. So now we have stairs that build their own little designable (or destroyable) underwalls, and we can put any railing on any type of stair, yet we still can't use the design tool on the stairs themselves or the damn rails. We can't even change the color! Same with roofs: you get x shingle designs in y colors, but that's it. We still can't redesign fences. Ground-level walls can't be built against foundations without geometry-warping workarounds. Same thing for stairs with landings. Windows and doors can't be placed on the half tile. Half-length walls could be useful, but it's still one wall per tile, just like in The Sims 1. Some things you can look at (the lack of hair, clothes, objects in general) and say, "Well, that'll get filled in with expansions and store items," but the aforementioned build mode things are core and won't be changing.

originalhalf:
The key word in that article is "laziness".  After playing this entire weekend I have to agree. 

I feel like I've been forced to dumb down and fit into my spawn's console world or play one of the RPGs I have.  The sims move like little robot people (what is WITH that stance they have when standing still?), have little to no personality and building stuff is painful.  I think I hate the speed problem more than anything in this POS.

I do like being able to follow them as they move from one lot to the other, color customization and the interactions with the ghosts.  I'm determined to get a ghost baby for which the Son of Perdition's self-sim has graciously agreed to take one for the team to provide.  After that I see myself going back to TS2 to fulfill my goddess complex.

As a Sims player since day 1 I feel like I've been bent over and fucked in the ass with no reach around.

hidethe_cutlery:
I like that Sims can do things that make sense, whereas before they couldn't.
Adult Sims can now sit down in chairs while holding babies and even watch TV with them. I don't know about anyone else but I squee'd when I saw that.

Marhis:
Fuck yeah, laziness. The game gives the feeling of incompleteness a lot.
More than pure laziness, though, I blame marketing/corporate strategy: just do the bare minimum so the player has the feel of the thing and conceal the leaks and cracks with some paint on: when the players will realize the con it will be too late. EA will already got the money AND spout out another tease in form of EP, refreshing players' hopes. Repeat ad libitum.

See the story progression, which is 90% a fake feature, not mentioning the fact it's also BROKEN.

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