My review of TS3. What I liked, don't like.

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Madame Mim:
They always look a bit like they have Downs Syndrome to me. The subtle 'wrongness' of the eyes and the, well, pudding face.

SlickCee:
Quote from: MasterDinadan on 2009 June 06, 12:37:05

I'm pretty sure you don't HAVE to do the whole color wheel thing if you design new clothing, hair, or objects.

Even if you choose the blank pattern and pick white on the color wheel, all of the objects in the game still have their own texture.  Furthermore, there are areas on some objects where you CAN'T apply patterns or colors.  It's not unreasonable to assume that you could design entire objects, hairs, or clothes that use texture areas that can't be patterned or colored.  What you would have is something exactly like in TS2 where the player had no control over the color scheme in the game.  Granted, the color wheel interface would still be there, it just wouldn't DO anything.


  Maybe so...but the game only came out a few days ago, well, a few weeks if you want to count the leaked copies, and we already have custom skins, hacks, and textures. Are they perfect, no, but they are there. As much as I hate to sound like EA, I am sure if we give it some we will be able to have the wheel usable with custom objects. There has to be a way because Maxis can do it with their own. Just have to figure out their secret. Or the miracles of miracles will happen and they tell us ::).

  In the very early days of the Sims 2 if you told someone we were going to have custom meshes and animations you will most likely get laughed out of the forum. There were a lot of near impossibles that we overcame in the Sims 2 and coming from my usual pessimistic self, I have hope that we can overcome the same quagmires(SAT word, go me!) in this game as well.

  Otherwise, you are allowed to throw pies at my face.
 
 

Morlock:
Quote from: Marq on 2009 June 05, 20:21:46

This is something I've been enjoying greatly myself.  Now if time would pass slower at spd 1 and faster at spd 3/4 I think my sims would get the most out of their days and I would get the most out of their nights/down time.

I have found the slow passing of time the single most annoying thing in the game.

Go to work, put game on full speed, wait five minutes for Sim to finish work, Sim is tired out, go to bed [Sim will not be fully rested by 10am, extend sleep icon to 'fully rested'], put game on full speed, wait five minutes.

After staring at the screen for ten minutes watching time pass slowly, exit Sims, go online to play GTR Evolution.

Riverview must have the only juicebar in the world with no bar staff, Sims can walk in and help themselves. No barstaff? Come on EA, this is Beta standard programming.
A completely unstaffed, FREE gym in the neighbourhood, why would I bother buying gym equipment?

There are some great new features, but somehow it all seems a bit unfinished, like a demo version, I can see a lot of potential in the game, but the only salvation is to spend another $30 on the first expansion, then another $30 and another $30 etc etc etc.

Or, as I have seen in much of the feedback so far, rely on modders to rectify the flaws and improve content and gameplay.
So, here we are again, waiting for, not EA who are trousering the cash, to fix the flaws, but for Sim enthusiasts to provide all of the innovation and creation that Sims3 requires to make it a great game.




MasterDinadan:
Quote from: SlickCee on 2009 June 06, 15:44:24

Quote from: MasterDinadan on 2009 June 06, 12:37:05

I'm pretty sure you don't HAVE to do the whole color wheel thing if you design new clothing, hair, or objects.

Even if you choose the blank pattern and pick white on the color wheel, all of the objects in the game still have their own texture.  Furthermore, there are areas on some objects where you CAN'T apply patterns or colors.  It's not unreasonable to assume that you could design entire objects, hairs, or clothes that use texture areas that can't be patterned or colored.  What you would have is something exactly like in TS2 where the player had no control over the color scheme in the game.  Granted, the color wheel interface would still be there, it just wouldn't DO anything.


  Maybe so...but the game only came out a few days ago, well, a few weeks if you want to count the leaked copies, and we already have custom skins, hacks, and textures. Are they perfect, no, but they are there. As much as I hate to sound like EA, I am sure if we give it some we will be able to have the wheel usable with custom objects. There has to be a way because Maxis can do it with their own. Just have to figure out their secret. Or the miracles of miracles will happen and they tell us ::).

  In the very early days of the Sims 2 if you told someone we were going to have custom meshes and animations you will most likely get laughed out of the forum. There were a lot of near impossibles that we overcame in the Sims 2 and coming from my usual pessimistic self, I have hope that we can overcome the same quagmires(SAT word, go me!) in this game as well.

  Otherwise, you are allowed to throw pies at my face.
 


The OP's complaint about the color wheel was that it restricted object and clothing design to use of only 4 colors.  I'm pointing out that, even if you do use the color wheel, it is not restrictive.  You don't have to apply ANY areas to the texture that can be patterned/colored IF you don't want to.  Allowing the player to customize patterns and colors does not automatically limit what the creators are able to make with it.  I'm just saying that if the whole pattern/color thing turns out to be too restrictive, it should be entirely possible to design textures that don't use it at all.

Mootilda:
Agreed.  Some of the in-game t-shirts have complex patterns with lots of colors, but the only thing that you can change is the color of the t-shirt underneath the pattern.  So, if you really want a pattern with more than 4 colors, you can do it; it just won't be as modifiable in-game.

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