My review of TS3. What I liked, don't like.
Doc Doofus:
About memories... I miss those too, but I haven't given up hope that we won't ever get them back. One of the problems with Sims 2 with old well-played neighborhoods was that the neighborhood became clogged with memories. They may or may not have taken up all that much space, but they surely must have slowed down the game, having to sift through them. So getting rid of that wasteful canonical memory system may have been a design decision for TS3.
But it seems to me there must be SOME memory system that we can't see. Memories are important to evaluating new Wishes (or "Wants" in TS2 jargon).
And if you have played with the "Gossip" action (highly recommended!) you'll find out that there is an active town memory of recent town events that is stored in the system somewhere. Your sims will happily gossip about a stranger across town having a baby or somebody having a fight, so that information has clearly been stored, however briefly. It's in the system. Where, or how extensive it is, I don't know.
As for fugly sim chicks... It occured to me, they all look like Thora Birch.
Now, I know, for some people, OoOOooOh that's hot, and you'll say you whacked off to Thora Birch's pasty face countless times. God bless you and your hairy palms. I've been turned on by stranger things.. I just disagree about Thora Birch, and I dread the idea of spending the next five years trying to make a prettier Thora Birch over and over and over again.
GelatinousSubstance:
Quote from: Roflganger on 2009 June 06, 01:28:54
Quote from: brooke on 2009 June 05, 23:13:10
they'd of...
should of...
they'd of...
Have, not of. "They'd have..." "Should have..." I can even handle it if it's "should've". Whichever you choose, it is not "of"! This particular mistake just makes be bonkers, especially in an otherwise inoffensive post.
I makes me bonkers too.
SlickCee:
To Brooke:
Actually, I love the color wheel and feel it is one of the game's strong points. It makes it so much easier to have matching clothes without tons of recolors of the same outfit showing up. One thing that drove me crazy in the Sims 2 was having the same outfit with a whole bunch of colors clogging up the bins. I can match objects so they can have the same kind of wood and design effortlessly. I much prefer that then going through the whole process of loading up bodyshop or simpe, exporting the textures, making every color for every object I want to match(which is a process in itself clothes wise when you want to do it right or target specific areas), then importing it all back into the game. That's what, a 1-2 hour process for a 5-10 minute thing now in the Sims 3.
Also, I highly doubt the wheel will be the thing that will create the biggest obstacle when it comes to making different clothing and object meshes. All the color-wheel and style thing is is a recoloring tool. It is roughly your own in-game Photoshop without the technicalities. The CC I was really worried about was the skins and eyes but HP already came out with a set of skins. Yes, they are default but it is a start. I have yet to find someone who likes the original skins anyways.
I also disagree when you say it limits uniqueness, if anything it makes it easier to make different looking outfits and objects because of all the design options. That's like saying all T-shirts are the same because they are the same style. If there is a rack of plain white Ts and there is a lone lime green snake skin one with zebra print sleeves and collar will it not stick out?
Other than that, I miss the memories as well. I find myself looking around for the memories only to realize they are not there anymore...
MasterDinadan:
I'm pretty sure you don't HAVE to do the whole color wheel thing if you design new clothing, hair, or objects.
Even if you choose the blank pattern and pick white on the color wheel, all of the objects in the game still have their own texture. Furthermore, there are areas on some objects where you CAN'T apply patterns or colors. It's not unreasonable to assume that you could design entire objects, hairs, or clothes that use texture areas that can't be patterned or colored. What you would have is something exactly like in TS2 where the player had no control over the color scheme in the game. Granted, the color wheel interface would still be there, it just wouldn't DO anything.
Nailati:
Quote from: Doc Doofus on 2009 June 06, 01:33:19
As for fugly sim chicks... It occured to me, they all look like Thora Birch.
They remind me more of Kelly Osbourne. Or perhaps an unholy lovechild of the two.
I actually find both Kelly and Thora visually interesting, but I detest being limited to one specific sort of look, regardless of what that look is.
The color-wheel system is one of the things I really love, though it does raise questions about how CC will be possible.
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