Just a word of warning - - Walmart Prima Guide
Quill:
Quote from: scutum on 2009 June 05, 01:38:31
It wasn't just Civilization; anything that MicroProse put out had a great manual. Silent Service and the original Railroad Tycoon had fantastic (and *heavy*) manuals with lots of play tips, and historical background that was both interesting to read and helped to provide a context for the gameplay. Unfortunately, those days are long gone, and usually the manuals provided with the game are simply documentation of the game functions; you can almost see "For more information and gameplay tips, see the official strategy manual, available at fine retailers everywhere" lurking in the docs for the game.
Oh, I remember my beloved Railroad Tycoon manual! In order to play the game, you had to match the picture of one of 25 or so locomotives on the screen to its name. To figure out which one it was, you had to match the picture on the screen to the one in the guide. Unfortunately, the picture on my screen was always so badly pixelated and generally poor graphics that I used to count wheels, stare at the position of the little bells and dohickeys on the locomotive and generally destroy my vision in order to figure out which one it was.
Ah, the memories! One of the other games I had, Castles II, made you answer a history question that was in the extra information included in the manual. Who won the battle of Agincourt?
Of course, this type of copy protection has disappeared now that everyone has access to the internet. Instead, we get Suckurom.
I understand the desire for lists, but I've found that the Prima guide is more frustrating to have than it is to find correct lists online. Instead, try the sims2wiki, I believe they're continuing it for the new game, and you can contribute to the correct information!
zceepy:
I remember the manual that came with Simon the Sorcerer 2. As well as all the explanations for the controls and things it had a transcript of Simon explaining the first game to his psychiatrist. Brilliant way of getting through the 'previously on Simon the sorcerer' bit. Then when they re-released the game for later versions of windows they skipped the manual and stuck it all on a pdf on the disk. Somehow wasn't the same...
Budgie:
Quote from: ShortyBoo on 2009 June 05, 04:33:37
Why would Prima print two different sizes of the same guide? Is the smaller guide at Wal-Mart cheaper?
The micro-guide is fifteen dollars, the legible one is twenty, from what I remember.
jolrei:
Quote from: Quill on 2009 June 05, 09:17:10
Of course, this type of copy protection has disappeared now that everyone has access to the internet. Instead, we get Suckurom.
I remember the original Prince of Persia had a sequence based number or something (Page #, Line #, Word #). This code would give you a letter. (1 in 26 chance of being right). You had to enter a code every time you entered the game or levelled up. There were lots of chances to enter a letter.
Given this, and the finite number of actual page/line/word numbers used, it was easy to note which letters did not work, and thus never enter the same letter twice for the same code. Also, since the game did not shut down when you answered wrong, you could simply restore to your last saved position and try again, going through and testing letters for whatever page/line/word prompt came up. You never had to see each prompt more than 26 times. I recall cracking that code within a day.
Stitches:
Ah, Secret of Monkey Island. The manual was beautiful and the install would required you to enter the first word on page 10.
The wii remake just won't be the same. :-\
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