TOOL: TS3 Recompressor

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Barbara Walters:
Is decrapifying only for store content or should it be applied to all .sims3packs? I've been under the impression it was only for store content but if I'm wrong please correct me. Along with that, I would like to know if having decrapified content and crapified content would cause any decrease in performance.

J. M. Pescado:
If your content is not crapified, running it through Decrapify has no effect on it and THE GOGGLES DO NOTHING.

Anach:
I case no one has brought this to your attention already. The new Spellbook store item will break after being decrapified. Any sim will reset instantly upon interacting with the object. The File posted here by Simon fixes the issue, as long as the fix isn't decrapified also.

J. M. Pescado:
There's no apparent reason why this fix should work, since its files are completely identical to the original's corresponding files.

Anach:
Quote from: J. M. Pescado on 2011 July 02, 14:36:25

There's no apparent reason why this fix should work, since its files are completely identical to the original's corresponding files.


The only difference being the group ID which is changed from 0x01000000 to 0x00000000 when decrapified. Decrapifying the original or decrapifying the fix results in broken (resets sim) object. Adding the non-decrapified fix will stop that. So could the script for the object be referencing the group ID on those "unknown" files for some reason?

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