SwiftShader ?
morrbido:
hehe it will be the first thing after i get a decent job ;D
morriganrant:
This was already listed in the technical issues and installing thread. My friend tried this. The game was originally telling her that it wouldn't run on her computer at all due to her card not supporting shaders 2.0. These files actually bypassed that and the game started up. Doesn't mean that it was playable though. Just running doesn't mean playable.
I suggest you visit NewEgg. You may catch something on sale or just a good deal.
jolrei:
Quote from: J. M. Pescado on 2009 June 02, 19:26:12
A decent graphics card is only about $100. That's maybe a month's worth of food. It takes longer than a month to starve to death. You can make it.
I eat more than that. A new graphics care represents no more than 2 weeks worth of food (at most). I can haz one.
superstition:
Quote from: J. M. Pescado on 2009 June 02, 19:26:12
Such a thing is impossible. You can't magically create performance out of obsolete hardware.
I just happened upon this torrent today.
The only scenario I can think of that would make something like this work is when a user has:
1. An oddball card like the Matrox Parhelia that supports vertex shader 2.0 but only pixel shader 1.x
2. A modern processor/RAM. In order to have that, one must have an oddball motherboard like the AsRock Dual 775 that supports Wolfdale 45nm processors at 3+ Ghz or 4 or so overclocked.
3. Software similar to this that does more:
a) Bypasses pixel shader on card, and uses processor (taking full advantage of SSE 4.x, dual core parallelism, and so forth)
b) while utilizing the card's ability to do vertex shading
c) all while maintaining processing cohesion (good luck trying to balance that)
I am not a hardware or software engineer, so this is just speculative. I assume that such software would have to be designed specifically for a card like the Parhelia. I don't know if such a scheme would yield a playable frame rate.
superstition:
Ok, I just found a tutorial for SwiftShader that says it can take advantage of dual and quad core chips. You have to change the thread count from 0 to 2 or 4.
But, I don't think it's possible to have it work in conjunction with a dedicated card like the Parhelia that supports vertex shader 2. It's purely a software CPU renderer.
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