How to Torture Sims
Sammy:
I believe this is as good a place as any to ask this question, especially since it does pertain to the death of a sim, specifically, a townie. My sim received the opportunity to deliver the remains of a "beloved" to the science lab to have it analyzed, and while she was the first generation and didn't have any tombs or remains of a beloved on lot, I didn't think it was a problem. The next day I have my sim call up one of her lovers and I promptly locked the townie in a doorless room and intended of have her starve to death. A full sim week later, she's still alive. I had chosen starvation because I wouldn't be able to have the townie be electrocuted, drowned or set on fire as I'm sure I had read that once a townie was "selected" than you can't unselect it? Anyways, so I thought starvation would do the trick, but as I said, it didn't.
I just couldn't get this sim to die, so I expanded her box and put in a fireplace, some rugs and flammable side tables. Every thing catches fire quite nicely, but the fire doesn't seem to get an bigger than say, 5 by 5 tiles. The fire would move to burn other pieces of furniture, but never spread and simply get bigger. Even with moveobjects on I filled the entire box with tables thinking that the townie wouldn't be able to move around and thusly escape the fire, well I was wrong. The townie would shriek and dance and pee herself, but managed to evade being caught of fire every single time. The rugs caught fire at least five times, and even after another sim week, the townie is still alive. I never had this much trouble killing off sims in TS2. I figured that perhaps the townie had food in her pockets and was eating that? Sometimes she would get the "OMG FEED ME NAO!" bubble over her head, but has yet to kick the bucket. What the hell is going on?
I also want to mention an annoyance with fire. As soon as a fire starts, all sims on the lot drop whatever they're doing to stand around and worry their pixally little hearts out, never mind that it's not even in the same building. I can't cancel out the "FIRE!" action and tell them to go back to sleep, or use the toilet, or anything. After the fifth fire this was starting to become very annoying.
Rothchild:
Not sure why you're having so much trouble killing an NPC, the only one I tried to kill was the papergirl because she always kicked my flamingos. Unfortunately she just teleported out of the prison room I made for her. As for the opportunity, you can just go to the graveyard and pick up one of the tombstones. Just remember, whoever you pick will become a playable ghost living in your house.
Zazazu:
I can happily report that 6s are fully mortal. I drowned a 6 neighbor because her number came up (story progression has nothing on me). She died just like any other sim.
Sammy:
Quote from: Rothchild on 2009 June 08, 10:53:26
Not sure why you're having so much trouble killing an NPC, the only one I tried to kill was the papergirl because she always kicked my flamingos. Unfortunately she just teleported out of the prison room I made for her. As for the opportunity, you can just go to the graveyard and pick up one of the tombstones. Just remember, whoever you pick will become a playable ghost living in your house.
Thanks for the suggestion. I'm just balking at the thought of playable ghosts, though. Argh, Eaxis! *shakesfist*
Gus Smedstad:
Quote from: pherber on 2009 May 31, 22:18:22
I made a Sim with no handiness skill try to fix the dishwasher. He was electrocuted twice, the second time he died.
The "Singed" moodlet specifically says that you shouldn't electrocute them again while they're still singed. So I think the second shock is usually fatal if you haven't washed the first one off in the shower.
- Gus
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