TUTORIAL: Neighborhood Terrain Surgery
cassandra:
Quote from: witch on 2008 February 13, 06:22:30
Now that's useful information. I wanted to create a region with a lot of large cities once and never got a satisfactory one. Cheers for that Cassandra. Modern-day Cassandra brings good news. :D
See I'm not gloom and doom, we are on the edge of apocalypse all the time. My sims on the other hand..........
Mootilda:
Quote from: cassandra on 2008 February 13, 05:16:44
Quote from: SimsHost on 2005 August 01, 10:09:22
Is there a way to get a Sims 2 neighborhood terrain into Sim City 4 so that you can edit it? Or is it a one-way street?
SimCity is Special like that, You need to put it in the right place so it will be found. This is kinda long, but this is me trying to be clear, Sims have never been logical, ever.
Good information, but I don't believe that it answers the question. Your answer assumes that the original SC4 file for the neighborhood exists. Maxis often ships SC4 files which don't actually match the final shipped neighborhood terrains - even the Pleasantview SC4 doesn't match the Pleasantview terrain. The question is: how can I create an SC4 file from information extracted from a Sims 2 neighborhood package, so that I can edit the SC4 file using SimCity 4?
cassandra:
Quote from: Mootilda on 2008 March 07, 19:18:04
Good information, but I don't believe that it answers the question. Your answer assumes that the original SC4 file for the neighborhood exists. Maxis often ships SC4 files which don't actually match the final shipped neighborhood terrains - even the Pleasantview SC4 doesn't match the Pleasantview terrain. The question is: how can I create an SC4 file from information extracted from a Sims 2 neighborhood package, so that I can edit the SC4 file using SimCity 4?
First thing, what do you mean by: "even the Pleasantview SC4 doesn't match the Pleasantview terrain". What are the differences, there are a few things that can be done in TS2 that modify the terrain slightly. They are quite minor, most someone may flatten it a bit.
Second, I don't think that there is anything to extract from the Neighborhood file, it points to what SC4 file to use to create the neighborhood. The SC4 file should come very close to matching, except for things like decorations. Those are controlled by TS2. If you import a file into SC4, tinker it with a bit, then copy it back into TS2 there will probably be changes in the trees, due to SC4 re-rendering them. Also, if you don't like the way TS2 places trees one time when creating a new neighborhood, try making another one. Since there is a bit of difference between the scale of the games, there is a bit of "artistic interpretation" on TS2's part every time you create a new neighborhood. This should be less than modifying in SC4. Doing one of these is much easier than placing single trees.
I don't know anywhere that another terrain could be hiding.
Mootilda:
Quote from: cassandra on 2008 March 07, 22:41:37
First thing, what do you mean by: "even the Pleasantview SC4 doesn't match the Pleasantview terrain". What are the differences, there are a few things that can be done in TS2 that modify the terrain slightly. They are quite minor, most someone may flatten it a bit.
Second, I don't think that there is anything to extract from the Neighborhood file, it points to what SC4 file to use to create the neighborhood. The SC4 file should come very close to matching, except for things like decorations. Those are controlled by TS2.
The roads in Pleasantview are in a different location in the SC4 and in the neighborhood package. Life Stories doesn't even have the SC4 file for one of the neighborhoods. And Castaway Stories doesn't include any SC4 files at all. I think that there are other examples, but I can't remember them at the moment...
Anyway, I thought that I'd put the question out, in case anyone has any ideas of how to extract the terrain from the Sims 2 package and create an SC4 file for editing.
cassandra:
Now I am detirmed to figure this out. If EA is using some other way to creat Neighborhoods, or edit them, I want it.
1). For Castaway Stories, EA used some other method to create the "hood," if you can call it that, it did not appear to have any roads.
2). For Pet Stories was there more than four neighborhoods? Four were posted on-line extracted from the game. Not so in Life Stories? Why would EA do it different, oh never mind......
3). For Pleasentview would you mid posting a few pictures? I can't seem to get my brain around this. If I can comprehend this maybe we can find a fix, or figure out wth EA was smoking. Btw, in SC4, everything always looks screwy since the scale is different, and backwards.
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