TUTORIAL: Neighborhood Terrain Surgery

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J. M. Pescado:
Terrain may be mutilated as a result of the originally highly incompatible mapping. You can reach a more compatible state by, as Marhis stated, repeating the surgery procedure after the houses have been moved to more conformant positions in the new terrain.

Lerf:
Thanks!

Actually I figured out about re-replacing the terrain about 4AM....

Neighborhood looks MUCH better now.

J. M. Pescado:
If it's been crossed out, ignore it. :P

J. M. Pescado:
It may have been renamed. SimPE has renamed a lot of things.

Kyna:
Quote from: Leeahna on 2006 May 18, 09:07:52

Ok, heres for hoping my explaination will be somewhat understandable, its not my strong point.

Follow all the steps explained by JM but instead of extracting (from the new hood) the UNK's (0x2C310F46) and UNK (0xABD0DC63), you extract Neighborhood Terrain to a new folder. Then after jumping back to the neighborhood you wanted changed you replace that neighborhood terrain with the one you saved.

In total the things i extracted and replaced were: 2d array, tatt, neighborhood terrain, Unk (0xCC2A6A34) and Unk (0xEC44BDDC).

Hope this helps :).


This post on the previous page refers to 0xABD0DC63.  You will note that Pescado states it is not necessary to update 0xCC2A6A34, so don't bother updating it.

The last time I did terrain surgery, I combed through the entire thread to note what had changed, as SimPE does rename unknowns once it is known what they are.

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