TUTORIAL: Neighborhood Terrain Surgery

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Kyna:
I just did some terrain surgery using SimPE version 0.60b, and I discovered that the resource formerly known as unk 0xCC2A6A34 is now known as Sim Creation Index.  As Jordi has already mentioned, 2d Array is now known as Neighbourhood Terrain Geometry.

To summarise, the five resources I extracted and replaced were:

- Neighbourhood Terrain Geometry (formerly known as 2d Array)
- Neighbourhood Terrain
- Tatt
- Sim Creation Index (formerly known as 0xCC2A6A34).  Not sure why this was needed, but this is one of the resources originally mentioned by Pescado
- unk 0xEC44BDDC

J. M. Pescado:
The Sim Creation Index may not need copying, but the tutorial was written before its purpose was identified. It appears to be an unnecessary step.

Lerf:
Is there any way to avoid this?



The ugly, unremoveable tall bumps are where the houses were when I opened the new neighborhood.  I could live with the ones in the water, but I can't find any way to get rid of the one on the terrain.  I've tried lowering it by putting a lot on it, but even with the 90 degree angle hack in the game won't let me place a lot on it.

Marhis:
Quote from: Lerf on 2007 February 09, 13:05:20

Is there any way to avoid this?

I've solved that problem applying the surgery twice, the second time after house re-placement.

miros:
"Holes" can be fixed by placing a 1x1 lot at the edges and slowly working in, so I'd assume you could do that with these "spires," too. 

However, I suspect you were trying something like that, since the screen shots seem to show a large lot in the process of being placed.

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