TUTORIAL: Neighborhood Terrain Surgery

<< < (11/23) > >>

Li'l Brudder:
Quote from: Ancient Sim on 2005 October 26, 21:54:14

Is there any way this can work with the Downtown neighbourhood?  I put a house on that turned out to be unplayable, so I bulldozed it.  Unfortunately, the house caused the road to rise upwards and it didn't go back down when I removed the house.  I tried putting a larger house on to hopefully level it down, instead it made the road split in half and veer to the side, exposing blue stuff underneath.  It not only looks hideous, now I can't put a house there at all.  I would have thought it would have gone back as it was, but it hasn't.

Will I have to completely replace the main neighbourhood to get the Downtown one back as it should be, or can I do Downtown on its own?  I don't have many Sims living there so it would be no big deal to move them out and back in if I can somehow replace the terrain with the one in the main EA File, which I would have thought was possible but doesn't seem to be.


Sorry to laugh at this post Ancient Sim, but I thought that was so funny.  The road turns into nowhere are reveals the blue stuff underneath.  Sounds like my neighborhood...

Mizz Rose Bud:
Okay ... this looks like something that even I can do  ;D
But you say donīt move the houses to the bin. Why ? ... I mean, it it b/c of the families loosing their relationships or has it something to do with changing the hood ...
I have grown really tired of my hood and houses but not of my sims, so if I move out the sims into the bin and delete the houses ... would that cause any problems ?

Thanks for putting up the tutorial :)

Rose

Edit ... hmmm ... it didnīt work ... or I did actually edit the terrain, but the old neighborhood decor was still there and the old roads was there too, but the new roads was missing. I think itīs b/c I only had 2 UNK to replace and 4 was mentioned ... or maybe it was someting else  ???

Leeahna:
Im having the same problem, running simpe 0.58, i've replaced a neighborhood before and that was working fine. But now i only have 2 UNK's to replace (0xCC2A6A34 and 0xEC44BDDC). The new terrain shows up with the rivers and stuff but the old roads remain and no new roads show up. I've also tried deleting the remaining UNK that i couldnt replace but that didnt help anything. Please help, would really like to replace my old hood.



Edit: Found it, extracting and replacing Neighborhood Terrain did the trick..who would have thought a thing with that name would solve it. ::)

Mizz Rose Bud:
Quote

Found it, extracting and replacing Neighborhood Terrain did the trick..who would have thought a thing with that name would solve it

Please explain ... pleeease  :)

Rose

Leeahna:
Ok, heres for hoping my explaination will be somewhat understandable, its not my strong point.

Follow all the steps explained by JM but instead of extracting (from the new hood) the UNK's (0x2C310F46) and UNK (0xABD0DC63), you extract Neighborhood Terrain to a new folder. Then after jumping back to the neighborhood you wanted changed you replace that neighborhood terrain with the one you saved.

In total the things i extracted and replaced were: 2d array, tatt, neighborhood terrain, Unk (0xCC2A6A34) and Unk (0xEC44BDDC).

Hope this helps :).

Navigation

[0] Message Index

[#] Next page

[*] Previous page