TUTORIAL: Neighborhood Terrain Surgery

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daysies:
Even with the lots out at sea, are they still playable or do you have to move them to land?

Brynne:
I don't know. I wondered that, too, but I didn't try to go into one until I moved it. I was a-scared.

J. M. Pescado:
Quote from: daysies on 2005 August 08, 20:17:05

Even with the lots out at sea, are they still playable or do you have to move them to land?

I suspect they'd be playable, but you'd potentially get weird artifacts when rendering the surrounding terrain and road.

Alternatively, it would crash outright due to a failed attempt to render the surrounding roadway, as the game clearly is able to perceive the layout of the road in front of the lot, such as whether an intersection is present and what kind.

Neither outcome should cause permanent damage. Should being the operative word here.

Kristalrose:
This is really interesting!!  I have been playing around with this for the past couple of nights.  I have had problems with moving the lots with the hand tool, though.  When you move the out of water, the land comes up and forms a square island, so your lake/river/ocean is marred.  When you move them out of a hillside, the land caves in and is no longer useful for placing a lot on it. 

So I'm experimenting with making a terrain with SC4 that is comparable to my original terrain in levels, so my lots appear on the same level and do not have to be hauled out of a mountain or the water. 

JMP:  Can I link this thread to Worldsims?  :)

Brynne:
If you go back into simpe and re-enter the changes you made (in the tutorial), the terrain will correct itself. Believe me, I know. That was one ugly lake and mountain in my neighborhood after moving all those houses! But it looks like it should, now.

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