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KingBooker:
LOL, The Grisbys from Riverview...they are so ugly. I actually had one of my sim teens date that girl. lol.

Orange:

Wow, and it actually is functional too. But there's no way I can make it smaller.

J. M. Pescado:
Aside from being composed entirely of Kewian-based substitutes, and therefore, totally worthless and insuperior to simply having an empty lot? I can not only make that smaller, I can make it BETTER, by reducing it to a total of zero tiles and no furniture. Accept no Kewian-based substitutes!

Quote from: kuronue on 2009 August 25, 01:09:28

I rather enjoyed the console Castaways. It had a more castaway feel to it than the Stories game, and less of this random voodoo bullshit. It felt more like I was going from having nothing to better and better survival as the game progressed, rather than "okay, now you have a house and everything's just fine, so focus on the storyline!"
You weren't actually allowed to FAIL the storyline. It was not possible to NOT survive. You couldn't starve, pass out, or piss yourself, so there was just no way to actually lose.

Orange:
Yes it does get rather high ratings from the Kewian scale. I suppose an urge to satisfy my aesthetical perversions got the better of me.

kuronue:
Quote from: J. M. Pescado on 2009 August 29, 02:59:13

Quote from: kuronue on 2009 August 25, 01:09:28

I rather enjoyed the console Castaways. It had a more castaway feel to it than the Stories game, and less of this random voodoo bullshit. It felt more like I was going from having nothing to better and better survival as the game progressed, rather than "okay, now you have a house and everything's just fine, so focus on the storyline!"
You weren't actually allowed to FAIL the storyline. It was not possible to NOT survive. You couldn't starve, pass out, or piss yourself, so there was just no way to actually lose.


Oh, really? Well nevermind then. I borrowed it, so I only had a few days to play it - I played through once and didn't get around to experimenting much.

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