Experiment: Opportunities and Community Lots. Need volunteers.

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WandersFar:
The Omnificent Plant - Gardening Opportunity
1. The chef at the restaurant has one final challenge for you to complete before granting you unlimited gardening power! You've been asked to bring in 10 homegrown Steaks of Outstanding quality. It's a nigh impossible order to fill, but you must find a way if you want the Omni Plant!
2. Positive work performance.
3. At home, sleeping after work (4pm-ish). Woke up to answer cell phone.
4. Frugal, Good Sense of Humor, Hopeless Romantic, Bookworm, Perfectionist
5. Max Athletic, Charisma, Gardening, Mechanical, Logic, Writing - 10. Mid Cooking - 6. Low Fishing - 3.
6. Star News Anchor - Level 10
7. Adult
8. Mood: Very Happy; Moodlets: Tired, -40, 3 h; Beautifully Decorated, +40; Entertained, +25, 4 h
9. Bistro
10. N/A
11. Inventory: crapload of books and vegetables; collection helper; laptop. I also bought the Super Green Thumb trait.

rufio:
Skill Opportunity:  Extreme Life Insurance (reward: $500)
1) brief description of opportunity  Deliver a Death Flower to a neighbor.
2) work/school performance of the sim,  Good performance, etc., etc.
3) where they were when they got the opportunity/ how they got it  Sleeping.  What can I say?  My sim is nocturnal.
4) the sim's traits,  Evil, Ambitious, Lucky, Athletic, Excitable
5) the sim's skills  Logic level 5, Athletic level 10, Charisma level 5, Cooking level 3, Gardening level 8, Handiness level 4.
6) the sim's full and/or part time job  Criminal/Evil level 10
7) the sim's life stage,  YA
8) their moodlets and mood,  Mood was Elated.  Moodlets:  Hungry, Very Fulfilled, Comfortable, Squeaky Clean, Decorated.
10) If completing the opportunity requires interaction with a specific sim (like some lame interview thing), please include the relationship with the target sim, and whether or not they know each other.  It was the next door neighbor - they were Old Friends and had known each other pretty much since the neighbor moved in.
11) Any other conditions that might be different from other setups, like inventory, collections, etc.  My sim already had a Death Flower in inventory, having only just harvested it before going to sleep that morning.  Strangely, even after completing the opportunity, the Death Flower is still in inventory.

Skill Opportunity:  Uncommonly Good (reward: ability to plant eggs and cheese.  WTF?)
1) brief description of opportunity  Deliver 20 Excellent quality harvestables to a restaurant.
2) work/school performance of the sim,  Good performance, etc., etc.
3) where they were when they got the opportunity/ how they got it  Sleeping.  What can I say?  My sim is nocturnal.
4) the sim's traits,  Evil, Ambitious, Lucky, Athletic, Excitable
5) the sim's skills  Logic level 5, Athletic level 10, Charisma level 5, Cooking level 4, Gardening level 8, Handiness level 6.
6) the sim's full and/or part time job  Criminal/Evil level 10
7) the sim's life stage,  YA
8) their moodlets and mood,  Mood was Very Happy.  Moodlets:  Hungry, Comfortable, Decorated.
9) if the opportunity requires the sim to visit another lot, which lot,  The Little Corsican Bistro.
11) Any other conditions that might be different from other setups, like inventory, collections, etc.  Once again, my sim apparently already had enough harvestables in inventory beforehand.

hooptytrib:
Career op "Simoleons Under the Table" (Reward: job performance + the Don's gratitude.)
1) description - Drop off a bribe at city hall before the next work shift.
2) work/school performance - 75% green
3) where and how - End of shift popup.
4) traits - Good Sense of Humor, Charismatic, Friendly, Flirty, Evil.
5) skills - Athletic 3, Charisma 5, Cooking 1.
6) job - Criminal 3: Thug
7) life stage - YA
8 ) moodlets/mood - Mood - Happy.  Tired, Having a Blast, Fiendishly Delighted.
9)lot visits - City Hall.
10) specific sim - N/A.
11) other conditions - N/A.

Career op "A Package for You" (Reward: monetary.)
1) description - Drop off a package at city hall.
2) work/school performance - barely green
3) where and how - At-work popup.
4) traits - Good Sense of Humor, Charismatic, Friendly, Flirty, Evil.
5) skills - Logic 1, Athletic 4, Charisma 7, Cooking 2, Fishing 2.
6) job - Criminal 4: getaway driver
7) life stage - YA
8 ) moodlets/mood - Mood - Fair.  Mourning, Fiendishly Delighted, Fulfilled.
9)lot visits - City Hall.
10) specific sim - N/A.
11) other conditions - N/A.

WandersFar:
City Councilman Councils to the Contrary - Journalism Career Opportunity (Reward: + job performance)
1. Somebody high up in the Mayor's office secretly distributed orders to pass some shady legislation. Thankfully, a City Councilman disobeyed and blew the whistle! Go down to City Hall to interview this Councilman and your Editor will surely improve your job performance as a reward.
2. Perfect positive work performance.
3. At work -- the Journalism/Business building.
4. Frugal, Good Sense of Humor, Hopeless Romantic, Bookworm, Perfectionist
5. Max Athletic, Charisma, Gardening, Mechanical, Logic, Writing - 10. Mid Cooking - 8. Low Fishing - 3.
6. Star News Anchor - Level 10
7. Adult
8. Mood: Happy; Moodlet: Fulfilled, +20, 5 h
9. City Hall
10. N/A
11. Inventory: crapload of books and vegetables; collection helper; laptop, deed to the Journalism building.

Amateur Olympics - Athleticism Opportunity
1. The Stadium Committee is encouraging all Sims to come try out in the Amateur Olympics. In addition to feeling good about yourself, you might also win a cash prize!
2. Positive work performance.
3. Read in the newspaper, went to the stadium.
4. Frugal, Good Sense of Humor, Hopeless Romantic, Bookworm, Perfectionist
5. Max Athletic, Charisma, Gardening, Mechanical, Logic, Writing - 10. Mid Cooking - 8. Low Fishing - 3.
6. Star News Anchor - Level 10
7. Adult
8. Mood: Very Happy; Moodlet: Well Rested, +25, 4 h; Squeaky Clean, +10, 22 h
9. Stadium
10. N/A
11. Inventory: crapload of books and vegetables; collection helper; laptop, deed to the Journalism building.

A Co-Worker In Need - Journalism Career Opportunity
1. Your co-worker, Connor Frio, promised the Editor an incredible piece for the paper, but can't really deliver on that promise. You've been asked to step in and write a Hit Article for Connor Frio and bring it to work. You'll be rewarded with friendship... and cash.
2. Positive work performance.
3. At work -- the Journalism/Business building.
4. Frugal, Good Sense of Humor, Hopeless Romantic, Bookworm, Perfectionist
5. Max Athletic, Charisma, Gardening, Mechanical, Logic, Writing, Cooking - 10. Low Fishing - 3.
6. Star News Anchor - Level 10
7. Adult
8. Mood: Very Happy; Moodlet: Entertained, +25, 4 h; Squeaky Clean, +10, 21 h
9. N/A
10. N/A
11. Inventory: crapload of books and vegetables; collection helper; laptop, deed to the Journalism building.

Ellatrue:
Okay folks, thanks to my disloyal AIDE jesslla and her mad typing skills, we now have a spreadsheet with every opportunity from the PRIMA guide. For the next step in this project, we need to CONFIRM which listed opportunities are correct, and which are total crap, since the Prima guides are notoriously unreliable. I will then keep an updated list of actual opportunities in the game. Please see the first post for the attachment. We also need a better idea of what triggers these opportunities than the PRIMA guide "hint," which half the time is only a description of the opportunity.

Looking at the list in this guide, it appears that while many of the opportunities require the rabbitholes in order to work in the game (not a big surprise there), it doesn't seem to require that your sim visit any of the generic non-rabbithole community lot types to complete or trigger an opportunity (like a gym or an art gallery)--this needs confirmation, too. The generic community lots do seem to be linked to the local community events, though I still haven't had a chance to test whether these scripted events (like the chess competition) will work properly in custom neighborhoods, or whether they are tied to certain objects rather than different lot types, etc.

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