Moar Whiny

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JCSpencer:
Quote from: Chain_Reaction on 2009 May 30, 02:25:51

There's a way to fix that and keep the apartment on a beach, if you want to go through the trouble: http://www.modthesims2.com/showthread.php?t=302405

Thanks for the link. After reading it, it's not the amount of trouble I'd have to go through that bothers me; it's that I would have to do it every single time I move a new family onto the lot according to Mootilda.

Quote from: Chain_Reaction on 2009 May 30, 02:25:51

If not, whats wrong with just going into the lot and changing the zoning back to residential and saving?

It's residential right now, because I didn't know how to change the lot zoning until I found the thread about it on MATY. However, I kept reading like a good boy and discovered that beach lots (which mine is) are still a problem. Since it's a beach lot with four separate units, designed to be 4 separate living quarters, it's kinda useless as a residential property unless I want to pretend it's an apartment and manually keep 4 families in check. But then I'm limited to 8 sims (without cheats at least, although then I'd be asking for intolerable lag). Looks like I'll just have to map out my design and rebuild it on a non-beach property. Doesn't make sense why they never fixed something they knew about in advance that apparently has a simple fix according to Mootilda... oh wait. Never mind.

Quote from: Chain_Reaction on 2009 May 30, 02:25:51

You aren't suppose to move families between neighborhoods. You've effectively ruined both neighborhoods by doing this. If you like to play with it till toddlers get wants to woohoo the mailman, you can fix their relations with SimPE.

It's really that big of a problem? I guess I shouldn't be surprised that something you can do in the game, without cheats, would cause this much damage. Maybe that explains some of the otherwise inexplicable issues that have been popping up lately. Dammit. And I made a new neighborhood from scratch for the very reason my old neighborhood was getting too buggy. Grr.

EDIT: Can I salvage the buildings and the Sims by packaging them and then reinstalling them in a new neighborhood, or would they carry the errors with them? I moved the first family by moving the house to the lot bin (which it let me do), and then planting them down in the new neighborhood. It surprises me that something so simple to do could be so destructive, even for EAxis.

Quote from: Chain_Reaction on 2009 May 30, 02:25:51

Are you certain the behavior you saw was not ACR created? I'm not sure if that works when they aren't the active family, I imagine so. Also there's a greeting or something introduced in AL that looks like making out (its creepy to say the least). I've noticed several of my sims doing this but it doesn't count as a romantic interaction.

I don't use ACR, so can't be that. And yeah, it was romantic. I heard the falling-in-love sound, saw the hearts, and when I switched back to them, they had the hearts in their relationship panels. Bastards.

Quote from: Chain_Reaction on 2009 May 30, 02:25:51

For me, it's sims my sim has met that does this random downtown call. I wasn't aware they did it when you didn't have a downtown attached to the NH. Wonder what would result if you accepted that. It doesn't happen often at all in my game to annoy me.


If it was a Sim I knew it wouldn't bother me so much, but it's somebody I've never met, with any of my sims. It has to be an NPC/townie because I didn't make her, and never see her around town, in shops, anywhere. It started with my first family right after I made the neighborhood, and it hasn't stopped. Same chick calls every household I create, and the phone will always start ringing within a few hours, wanting me to hang out with her at some spot she found downtown (interesting, since my downtown has 0 buildings; just a blank template). Maybe she's a psycho, like that craigslist killer. I've set all my phones to not accept incoming calls now because of her.

DrNerd:
#2: TwoJeffs has a hack that gets rid of the Cow Mascots, who are the most annoying, given their propensity for pranks and teasing.  It's a Cow Mascot Head Trophy, and when a Cow Mascot comes onto the lot, it will walk over to the trophy, then scream, and then one of two things will happen.  If all the resident Sims are occupied, it'll just run off the lot.  If a Sim is free, they'll pull out the Repo Man gun as the Cow Mascot begs for its life, and then the Sim shoots it and it runs away.  It does nothing for the Llama Mascot, Cheerleaders, or Streakers, but they are less of an irritant.

As far as doing homework on the lot portal, there are hacks that stop visitors from doing homework.  Alternatively, make sure you have a table and chairs available; I've never had anyone sit on the floor to do homework when there was a table nearby.

#3: To minimize food fires, install the ovenless fridge from Uni.  That way, Sims can't put something in the oven and then walk away to be stalky, or pee, or whatever.  Sims with high Cooking skill may never burn anything if they don't have an oven.

#4: You can repair family ties with SimPE, the InSimenator, or the Sim Blender, but as has already been pointed out, moving families between neighborhoods like that is a Very Bad Thing leading to Big Fiery Ball Visible From Space.  If you want to bin and package the Sims, save the Sims2Pack file to your desktop and install it using the Clean Installer from MTS2, which will remove the shredded bits of file that lead to BFBVFS.  Unless you're on a Mac, you can also use SimPE to clone the Sims you want, put them in CAS, and recreate the families from there--I've used this method to rebuild two neighborhoods, and it's worked well.

#5: You may have never initiated any actions with those two Sims to set gender preference, but if anyone else has done something as simple as a Check Sim Out when those Sims were around, that's enough to set gender preference.  The default gender preference is for none; various interactions set the gender preference.  I would also look at the two Sims' personalities--I'd bet one of them, if not both, is high Outgoing enough to be a finger-gunner, if not a naked hot-tubber.  Very Outgoing Sims, if they have even the slightest gender preference, will autonomously initiate romantic interactions if they are friends with another Sim.  This occurs in the absence of ACR.  Ask me how I know that.

#7: There's a hack at DJSSims that automatically deletes or composts day-old newspapers if they're still on the lot.  If you have a composter, they're composted.  If you don't have a composter, they just disappear from the lawn a few hours after the next issue is delivered.

rufio:
Quote from: JCSpencer on 2009 May 30, 02:04:17

Ironically, it's deleting an NPC, and not moving families to a new neighborhood, that I presumed would elicit a . I'll give it a try. Thanks.

Deleting sims with moveobjects does not actually delete the sim from the game, it just temporarily removes them from the lot.  Even if you delete a resident sim with moveobjects, they will be there the next time you load the lot.  I actually used to hear about this method as a way to fix things like stuck pregnancies.

maxon:
Quote from: rufio on 2009 May 30, 01:17:00

Quote

Sometimes the manager will get stuck on the lot, wandering aimlessly for days around the lot, never doing anything, never leaving.

Delete with moveobjects?

I always worry, if they're sitting on the portal that doing this runs the risk of deleting the portal too.  Maybe that was more of a Sims 1 problem.  Anyway, I use the zap option on Inge's cat. 

Edit: oh sorry, wrong quote - I was referring to the students sitting on the portal doing their homework but it's good for hanging-around managers too.


Quote from: JCSpencer on 2009 May 30, 02:59:00

Quote from: Chain_Reaction on 2009 May 30, 02:25:51

You aren't suppose to move families between neighborhoods. You've effectively ruined both neighborhoods by doing this. If you like to play with it till toddlers get wants to woohoo the mailman, you can fix their relations with SimPE.

It's really that big of a problem?

Yes.

Quote from: JCSpencer on 2009 May 30, 02:59:00

I guess I shouldn't be surprised that something you can do in the game, without cheats, would cause this much damage. Maybe that explains some of the otherwise inexplicable issues that have been popping up lately. Dammit. And I made a new neighborhood from scratch for the very reason my old neighborhood was getting too buggy. Grr.

EDIT: Can I salvage the buildings and the Sims by packaging them and then reinstalling them in a new neighborhood, or would they carry the errors with them?

No and yes - this does exactly the same thing as moving via the lot bin.  The only safe clean method to move sims from one neighbourhood to another is by cloning and recreating the sim with SimPE or, as someone else said, use Clean Installer.  BTW, you should really get to grips with SimPE's sim-editing functions.  It will help you fix problems like lost relationship connections between family members and removing unauthorised 'in love' status.

Arina:
10: I'm using this anti-enthusiam hack to stop hobby annoyances once and for all. The sims can still do any hobby activity, but I decide (ie, not inside the game) if it's their "hobby" or not. It gets rid of everything, though, due to how it works: no hobby idiots ringing my sims all the time, no stupid memberships clogging up the memories, no "look at me I'm glowy and STUPID and making loud noises all the time because I danced all day yesterday at the party!"... I love it, but it might be more than what you're looking for.

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