Moar Whiny

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JCSpencer:
Okay, I'm looking for (read: complaining about) a lot of stuff, but not knowing whether things exist or not, I wasn't sure whether to post it as requests, or in the "Where Can I Find...". Also, some of this stuff could relate to existing threads, such as my apartment problems being posted in apartment-related threads. So, to avoid necromancy, multi-posting, and putting things in naughty places, I decided to keep it all just in one (big) post. Likely, this will still be a no-no, but hopefully my beating will be far less severe. So on to what I'm looking for, if it exists.

I apologize for the length and volume of the content... well, no I don't. I blame EAxis, but it's my fault for being addicted to this crap.

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1. Is there a way to change lot types without having to rebuild from scratch? Specifically, I would like to change a beach property I made into a non-beach property. After 2 full days of designing and building a property on the beach that I intended to be an apartment, I thought simply putting in the apartment doors would make it an apartment. Now that I've found the thread on MATY about changelotzoning, I also saw in the same thread that apartments and beaches don't mix. I dread having to rebuild the whole thing, so I was wondering if it was possible to do that through some sort of magical means. If not, guess I gotta suck it up.

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2. I am one of those people that doesn't mind the tediousness of Uni, but after many many many hours of graduating many many many Sims, I am so SICK of those damn mascots, cheerleaders and other imbeciles that: 1) come to my property and then hang out doing homework for hours, finally to say in the middle of the night "Bye" or "You invited me to spend the night but didn't let me get any sleep" as if I had invited them or greeted them. I never even talk to them; and 2) perhaps even more annoying, these mascots/cheerleaders/other a-holes sit on the sidewalk doing their homework on the exit tile (if that's the technical term) where my Sims need to go to get to school or community lots. While they occupy it, my Sims cannot leave the lot and stop trying after a few seconds. Moving these intruders with moveobjects doesn't work, as the tile still remains flagged as occupied. The only option is to shoo them/ask them to leave, but then you have to wait for them to respond, stop doing their homework, and then turn to my Sim to receive the "get the F out of here" directive, and then to leave. I've been late to class and exams a few times due to this obnoxious behavior. Is there any way to resove this (i.e. any MATY awesomeness that addresses it)? I've just built a cemetary at the University, where several plots are now filled with ex-cheerleaders/mascots, but they just keep coming back, and the joy of killing them is succumbing to my bouts of anger. I'm convinced Mascots and cheerleaders are one of a hundred things someone at EAxis thought would be cute, but they didn't bother to consider how non-cute it might get after happening a few hundred times (like fire sprinkler pranks and endless school cheers). I have the "no townie respawn" hack, but apparently that doesn't apply to university NPCs. How can I be rid of them once and for all?

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3. Speaking of annoyances, is there a way to prevent food fires from happening, other than by eating non-cooked foods? I am no expert at cooking, yet I've managed to never start a fire on the stove (it happens in real life I suppose, but it's pretty rare). Just like that stupid lightning-causing-fires-every-time-it-storms. I know it *CAN* happen, but it's also very rare, yet with Seasons, some tree or bush catches on fire almost every single time it storms, yet it has no effect (the tree doesn't burn down or catch anything else on fire) other than to make people in the vicinity run around like idiots, screaming and waving their arms and screwing up their motives. I would love hacks that drastically reduced and/or removed these two things. I have the firemod.package, but that seems to deal with just the Sims fire-handling ineptitudes. Another annoying thing: The plumbing breakages drives me up the wall (again, these problems should be fairly uncommon, but they happen excessively), so I have the plumbing-lessbreaking.package which works great. However, in the RTFM JM mentions the "Pescado Home Furnishing" set for exorbitantly-priced, bulletproof fixtures. Did this ever pass from jest to reality? I would give my right nut and half of the left one for it.

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4. Is there a way to repair a family relationship connection? I moved a family from Pleasantview to a new 'hood I created, then moved their grown-up son and his family. After this, I discovered that the son no longer considers his parents to be, well, his parents. They no longer regard each other as family at all, just friends (after I rebuilt their friendship that is). I know you can manipulate relationship scores with testing cheats, but I can't find a way to artificially reconnect the two as family. Actually, I'd love to be able to do this anyway, since sometimes I later make a Sim that I want to be part of someone's family tree, like a sibling, or aunt/uncle, etc.

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5. The excessive autonomy talked about for families in Sims 3 may be okay with some people, but I despise it and it is one of the reasons I won't be buying it (shouldn't be a global). I hate it when any of my Sims do anything that I don't have control over, especially when it comes to relationships. However, it seems that I can't avoid it just by avoiding Sims 3; this aspect actually debuted in Apartment Life as I discovered yesterday. While playing one family in an apartment building, another family (they were two friends, nothing more) started autonomously making out on the playground and immediately fell in love (same sex to boot, but they have never been romantically involved with anyone, so their sex preference should default to opposite sex I would have thought). They NEVER did this under my control; in fact, they never even attempted to do it while I was playing them. Are there any hacks that address the autonomy of other families in apartment buildings (apartment autonomy creates other problems as well; see #6)? Or is the only solution to never place more than one of my own created families in any given apartment building? Also, is there a way to break this unauthorized romantic relationship without cheating on them or fighting, which will end up fulfilling a fear and/or creating a bad memory?

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6. Speaking of apartments, I've noticed a big problem with having a high relationship score with the apartment manager. Sometimes the manager will get stuck on the lot, wandering aimlessly for days around the lot, never doing anything, never leaving. The shrubs become overgrown, s/he never asks for rent on Mondays (but I still have to pay it), and s/he never throws those weekend parties (that part isn't so bad). S/he just roams the property aimlessly 24/7. One way I've managed to fix this problem (but it doesn't always work) is to influence him/her to do gardening. Sometimes after trimming the bushes, they will reset and eventually leave the property, but only after saying something like "You invited me to spend the night but didn't let me get any sleep." Reminds me of #2 above. The only way to avoid the problem I've found is to avoid talking to the manager after signing the lease, and thus avoiding building a relationship. However, that doesn't fix an existing problem and thanks to the new relationship system with BFFs and all, friendships never seem to diminish... ever, unlike the original base game where you had to call people continuously to maintain friendships. This sucks for other reasons, too. And for some reason, you can't argue with/irritate/insult apartment managers, so it is impossible to damage the friendship. Also, #5 becomes a problem here again. While playing one family, all the other families were going to those stupid weekend parties and building relationships; eventually everyone ended up being BFFs with the manager, leaving me with a perpetually buggy manager no matter which family I played.

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7. Sorry, another apartment issue. I'm sure JM doesn't care since he hates newspapers, but your maids will not clean up newspapers that are rotting outside apartments, which means you end up with the three max and you get told you won't receive any more, not to mention the hit to environment scores. Granted, I wish I could cancel my subscription to the paper after I find a job, but it's annoying having three rotting papers outside that your maid overlooks. I have to stop my slave-driving routine to make my Sims clean them up, but that's why I hired a maid... Also, I cannot pick up the magic lamps when they are left outside the door of an apartment; I can only activate/use them, but not put them into my inventory for later use. Any fix for this? And by the way, what does "NPC 12" mean as JM mentions this in the newspaper-related threads I searched?

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8. Gah. F'ing apartments. Is this a known issue, or am I having some kind of conflict? The closets (not dressers) that EAxis put in the apartments seem to be bugged. If I accidentally click on one, it clears the queue of my Sims and they'll jump up/out/off from whatever/wherever they are. If they were showering, they pop out; if they were sleeping, they pop up and stand next to the bed. If I keep clicking on the closet, they keep changing directions and their little portraits keeps getting updated as if some change occurred. Sorry for non-awesome lingo like "popping," but that's the best I can do to describe what is happening.

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9. What the hell is up with the creepy stalker chick that calls all of my Sims all of the time asking them to go hangout downtown, even though I've never met her (not to mention I haven't even built my downtown yet)? It's worse than Rod Humble. Is there a way to disable her? I'm not even sure what expansion she appeared with, but because of her, I now have turned off all the phones in every household, but this solution sucks since I never receive any other calls either. Of coure, that means I don't get the damn telemarketing calls either. Speaking of which, is there a hack that stops the stupid magazine offers?

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10. 5-Star Whiny: Are there any hacks that unlink hobbies from skilling? I emphatically detest the fact that I have no choice but to get into a hobby just because I needed certain skills for work. Just because I need to study up on mechanical for work doesn't mean that I love tinkering. Sometimes we have to do things we don't like, and we don't suddenly like everything we have to do. The cuisine hobby is the worst in my opinion; unless you want to go through life consuming only instant meals, pizza and chinese food, you are probably going to get several points in the cuisine hobby unavoidably. My biggest gripe with hobbies is that, like all preceding EPs, the new stuff takes precedence in Wants and constantly clogs it, instead of being equally distributed by chance. Thus, instead of getting useful Wants, my Sim wants to watch birds and collect bugs because I studied cleaning; they want to stare at the stars because I played some chess (wtf?); or they want to serve meals all damn day long just because I make them fix cereal every morning. In essence, I feel you have no choice about what hobby you actually pick; it's forced on you by other actions, and it takes such a ridiculous amount of time with extraordinary efforts to avoid hobby-inducing actions so that your undesired hobbies will decay to the point where it won't clutter your Wants. Heaven forbid you need to eat, ever, or need another skill for work, because then it'll just stay up there. There needs to be a way to choose if you are doing something for necessity versus hobby. Thanks to Free Time, I now avoid the television like the plague, and have to alternate cooking duties between family members, but this doesn't avoid the problem - it only delays the inevitable. And since when does writing in a diary make you an expert at discussing and blogging about Film & Literature.

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Well, that's all. At least for now. Even I can only handle so much of my own whining at a time. And thanks in advance to anyone willing to wade through this crap. Whether assistance or insults (preferably both), I welcome it.

rufio:
Quote from: JCSpencer on 2009 May 30, 01:01:58

2. I am one of those people that doesn't mind the tediousness of Uni, but after many many many hours of graduating many many many Sims, I am so SICK of those damn mascots, cheerleaders and other imbeciles that: 1) come to my property and then hang out doing homework for hours, finally to say in the middle of the night "Bye" or "You invited me to spend the night but didn't let me get any sleep" as if I had invited them or greeted them. I never even talk to them; and 2) perhaps even more annoying, these mascots/cheerleaders/other a-holes sit on the sidewalk doing their homework on the exit tile (if that's the technical term) where my Sims need to go to get to school or community lots. While they occupy it, my Sims cannot leave the lot and stop trying after a few seconds. Moving these intruders with moveobjects doesn't work, as the tile still remains flagged as occupied. The only option is to shoo them/ask them to leave, but then you have to wait for them to respond, stop doing their homework, and then turn to my Sim to receive the "get the F out of here" directive, and then to leave. I've been late to class and exams a few times due to this obnoxious behavior. Is there any way to resove this (i.e. any MATY awesomeness that addresses it)? I've just built a cemetary at the University, where several plots are now filled with ex-cheerleaders/mascots, but they just keep coming back, and the joy of killing them is succumbing to my bouts of anger. I'm convinced Mascots and cheerleaders are one of a hundred things someone at EAxis thought would be cute, but they didn't bother to consider how non-cute it might get after happening a few hundred times (like fire sprinkler pranks and endless school cheers). I have the "no townie respawn" hack, but apparently that doesn't apply to university NPCs. How can I be rid of them once and for all?

You want TwoJeff's Visitor Controller.  Alternatively, stick the BRY object on the wall and use it to tell the mascots to Bugger Off as soon as you notice them.

Quote

I moved a family from Pleasantview to a new 'hood I created, then moved their grown-up son and his family.



Quote

Sometimes the manager will get stuck on the lot, wandering aimlessly for days around the lot, never doing anything, never leaving.

Delete with moveobjects?

Quote

Granted, I wish I could cancel my subscription to the paper after I find a job, but it's annoying having three rotting papers outside that your maid overlooks.

Put three non-rotted newspapers into a sim's inventory, and when you have all three bury them under the furniture with moveobjects.  No more newspapers.  I'm pretty sure Pescado explained this not to long ago.

Quote

And by the way, what does "NPC 12" mean as JM mentions this in the newspaper-related threads I searched?

12 means teenager.  RTFFAQ.

MuertoElBarto:
Way too long, way too much requested for a single viewing.

#10)  I don't have your answer, but since hobby points fade, learn to ignore them.  If you don't like the want tree path, ignore it, get some sleep (or visit a community lot, go on a date, etc. - allow it to reset.)   Failing that, skill via the Edumacator's Bookcase, or garden a messload of eggplants - you'll likely max nature, but see only the occasional cuisine point.

JCSpencer:
Quote from: MuertoElBarto on 2009 May 30, 01:18:44

Way too long, way too much requested for a single viewing.

Yeah, I know. Call it syberspunkitis. Anyway, I thought this was better than multi-posting. Would probably get yelled at either way.

Quote from: MuertoElBarto on 2009 May 30, 01:18:44

I don't have your answer, but since hobby points fade, learn to ignore them. If you don't like the want tree path, ignore it, get some sleep (or visit a community lot, go on a date, etc. - allow it to reset.

Part of the problem is they take a very long time to fade. For my most recent sim, hobby wants from teenage studies clogged it up during the full four years, and still hadn't faded by the time he graduated. Add to that, my major required the same skill that was contributing to the damn hobby, so that just increased it again. Leaving the lot, sleeping, even using FFS debugger doesn't help, except maybe until you fulfill one good want, at which point it brings up the hobby-related wants again. They seem to be given an inordinately high preference for rolling up.

Quote from: MuertoElBarto on 2009 May 30, 01:18:44

...or garden a messload of eggplants - you'll likely max nature, but see only the occasional cuisine point.


And instead get a messload of bird-watching, cloud-gazing, bug-collecting, butterfly-murdering wants, hehe. Just trading one for the other. I guess what my problem is that these hobby wants should be just that... hobbies. Something you get to when you don't have anything else to do, but they actually show up first and seem to take priority over aspiration wants or even job wants. The sim above never had any wants to write his term paper, graduate, make the dean's list, go to class, or anything else college related the entire time. He wanted to do stupid hobby-related crap constantly. Another fortune sim I have could care less about his job, getting promoted, making money, or fulfilling his promotion needs. All he wants to do is fulfill hobby wants, or if I manage to get a non-hobby want, it's something stupid and not worth the ASP points, like go fishing, buy new clothes, or impossible, like buy a car worth $12,000 or more (even though he's living in an apartment and has no driveway).

Speaking of messed up wants, lately I've been getting things like: "unnamed wantable object category" as something my sim wants to buy. It's just a blank square, no picture of an item. Anyone else encountered this? I can write down the category numbers and post them if it would help.

Quote from: rufio on 2009 May 30, 01:17:00

You want TwoJeff's Visitor Controller.  Alternatively, stick the BRY object on the wall and use it to tell the mascots to Bugger Off as soon as you notice them.

I'll try the controller, thanks; just wish they could be disabled altogether.

Quote from: rufio on 2009 May 30, 01:17:00



I assume then that moving families across neighborhoods, while possible within the standard game, is still BFBVFS bad? Oops.

Quote from: rufio on 2009 May 30, 01:17:00

Delete with moveobjects?

Ironically, it's deleting an NPC, and not moving families to a new neighborhood, that I presumed would elicit a . I'll give it a try. Thanks.

Quote from: rufio on 2009 May 30, 01:17:00

Put three non-rotted newspapers into a sim's inventory, and when you have all three bury them under the furniture with moveobjects.  No more newspapers.  I'm pretty sure Pescado explained this not to long ago.

He did, in the same thread I linked to above. But I guess I didn't understand what he meant. He talked about burying them (not the inventory thing), and I wasn't sure what that meant or how to get my newspapers to come when I do need them. I understand now, thanks. Unfortunately, there's still the annoyance with papers at apartments, although on another recommendation I just downloaded jfade's newspaper recycler, so I'll give that one a try.

Quote from: rufio on 2009 May 30, 01:17:00

12 means teenager.  RTFFAQ.

Well, that figures. Read the FAQ to make sure my post was okay, but never realized (nor thought to search for) a phrase like that in there. Still not sure I understand JM's protest of NPC 12s spawning for newspapers, unless he hates NPC teens in his game. Hehe.  I was thinking more technical I guess, like "NPC 12s" was a kind of error. I'm a git. Thanks.

Chain_Reaction:
Quote from: JCSpencer on 2009 May 30, 01:01:58

1. Is there a way to change lot types without having to rebuild from scratch? Specifically, I would like to change a beach property I made into a non-beach property. After 2 full days of designing and building a property on the beach that I intended to be an apartment, I thought simply putting in the apartment doors would make it an apartment. Now that I've found the thread on MATY about changelotzoning, I also saw in the same thread that apartments and beaches don't mix. I dread having to rebuild the whole thing, so I was wondering if it was possible to do that through some sort of magical means. If not, guess I gotta suck it up.


There's a way to fix that and keep the apartment on a beach, if you want to go through the trouble: http://www.modthesims2.com/showthread.php?t=302405 If not, whats wrong with just going into the lot and changing the zoning back to residential and saving?


Quote from: JCSpencer on 2009 May 30, 01:01:58

4. Is there a way to repair a family relationship connection? I moved a family from Pleasantview to a new 'hood I created, then moved their grown-up son and his family. After this, I discovered that the son no longer considers his parents to be, well, his parents. They no longer regard each other as family at all, just friends (after I rebuilt their friendship that is). I know you can manipulate relationship scores with testing cheats, but I can't find a way to artificially reconnect the two as family. Actually, I'd love to be able to do this anyway, since sometimes I later make a Sim that I want to be part of someone's family tree, like a sibling, or aunt/uncle, etc.


You aren't suppose to move families between neighborhoods. You've effectively ruined both neighborhoods by doing this. If you like to play with it till toddlers get wants to woohoo the mailman, you can fix their relations with SimPE.

Quote from: JCSpencer on 2009 May 30, 01:01:58

5. The excessive autonomy talked about for families in Sims 3 may be okay with some people, but I despise it and it is one of the reasons I won't be buying it (shouldn't be a global). I hate it when any of my Sims do anything that I don't have control over, especially when it comes to relationships. However, it seems that I can't avoid it just by avoiding Sims 3; this aspect actually debuted in Apartment Life as I discovered yesterday. While playing one family in an apartment building, another family (they were two friends, nothing more) started autonomously making out on the playground and immediately fell in love (same sex to boot, but they have never been romantically involved with anyone, so their sex preference should default to opposite sex I would have thought). They NEVER did this under my control; in fact, they never even attempted to do it while I was playing them. Are there any hacks that address the autonomy of other families in apartment buildings (apartment autonomy creates other problems as well; see #6)? Or is the only solution to never place more than one of my own created families in any given apartment building? Also, is there a way to break this unauthorized romantic relationship without cheating on them or fighting, which will end up fulfilling a fear and/or creating a bad memory?


Are you certain the behavior you saw was not ACR created? I'm not sure if that works when they aren't the active family, I imagine so. Also there's a greeting or something introduced in AL that looks like making out (its creepy to say the least). I've noticed several of my sims doing this but it doesn't count as a romantic interaction.

Quote from: JCSpencer on 2009 May 30, 01:01:58

8. Gah. F'ing apartments. Is this a known issue, or am I having some kind of conflict? The closets (not dressers) that EAxis put in the apartments seem to be bugged. If I accidentally click on one, it clears the queue of my Sims and they'll jump up/out/off from whatever/wherever they are. If they were showering, they pop out; if they were sleeping, they pop up and stand next to the bed. If I keep clicking on the closet, they keep changing directions and their little portraits keeps getting updated as if some change occurred. Sorry for non-awesome lingo like "popping," but that's the best I can do to describe what is happening.


I don't have this issue, sounds like tight pants.

Quote from: JCSpencer on 2009 May 30, 01:01:58

9. What the hell is up with the creepy stalker chick that calls all of my Sims all of the time asking them to go hangout downtown, even though I've never met her (not to mention I haven't even built my downtown yet)? It's worse than Rod Humble. Is there a way to disable her? I'm not even sure what expansion she appeared with, but because of her, I now have turned off all the phones in every household, but this solution sucks since I never receive any other calls either. Of coure, that means I don't get the damn telemarketing calls either. Speaking of which, is there a hack that stops the stupid magazine offers?


For me, it's sims my sim has met that does this random downtown call. I wasn't aware they did it when you didn't have a downtown attached to the NH. Wonder what would result if you accepted that. It doesn't happen often at all in my game to annoy me.

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