OK, so why would I want this mess?

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Lurker:
Druscylla, you can 'remake' your 3 outifts whenever you want by clicking 'plan an outfit' on the closet. Just like when you've done them the first time, small numbered tabs will be on the upper left of the CAS screen; these are your outfits numbers for each category. Click on the number tab that you want to edit and make all the changes. Exit the mini CAS normally, your outfits will be updated.

sanmonroe:
Quote from: NameGame on 2009 May 30, 20:59:36

Quote from: sanmonroe on 2009 May 30, 20:48:51

See the way I look at it, if you reacht he top of the skill tree, and make masterpieces, you should be able to crank out things like this for quality and realism


I'm not disputing that the paintings look like poo… Photoshop filters are for sheep. However, the examples in you counter argument are perhaps not the best. That Chuck Close painting would be in a museum long before that photo referenced mess. Like so much of what I've been reading about TS3, the abstracting of paintings should be an optional feature. On the up side, photography is almost guaranteed to be in an EP.


Yes the ugly one would end up in a museum. However, the artist was TRYING to make a painting that looked like modern art crap, not trying to make a realistic one. If I tell my sim to make an abstract painting, it is fine if it comes out looking like modern art. But if I tell it to make a portrait, or realistic painting, and the sim is a master of the art, it should come out near perfect. Its not like near photo-realistic art is a new thing



not like this

sanmonroe:
Quote from: GloamingMerle on 2009 May 30, 21:13:20

Some people will think I'm crazy, but I actually prefer that third picture sanmonroe gave. At least it has some personality! Granted, it's amazing that the first artist is able to make a digital painting that looks exactly like a photograph, but making a painting that looks exactly like a photograph is pointless. You may as well just take an actual picture, and call it a day. Not to mention, in order for such artists to make those pieces they need a photograph of it first, which makes the whole situation redundant. I'd rather have imperfect creativity than robot-like perfection any day.

Aside from that rant, I would actually prefer to see diverse filter effects for sim paintings. I think it'd be pretty spiffy to see a sim using pointillism, a charcoal effect, ect.


Thats not a digitally made photo. That was done by hand by three guys.

It may not be high art, but it shows that when you want to hand paint something realistic, even burn out hippies with an airgun can do so.

coltraz:
Quote from: TashaFaun on 2009 May 29, 20:15:21

Quote from: missyye on 2009 May 29, 20:11:15

It's not that bad. That's what I thought at first but it's starting to grow on me, slowly but surely. On a positive note does anyone have any idea how to move in a sim from another household? Im getting irritated now because I CAN'T DO IT. They've woohooed, they can try for a baby yet there is no option for move in. How? Enlighten me please.


I get that option under "friendly" as soon as I become friends with a sim. I'm not sure why you wouldn't have it.


I can't find the option to, 'ask to move in' either. WTF! It's just not there.

Hook:
This is the house layout I published on the BBS:

http://s43.photobucket.com/albums/e375/lhookins/SimsPics/Kitchenlayout.jpg

One kitchen, a formal dining room and a breakfast area.  If the distances were correct, they'd always use the closest spot.  When cooking food, the closest counter to the stove was the closest to the dining room, and that's where they'd put the serving platter.  The prep area was closer to the breakfast area than to the dining room, and that's where they'd leave the serving platters for food that didn't require cooking.  I never had a problem with Sims eating in the wrong place.

Other houses had the "breakfast area" on the back porch, right off the kitchen.  As long as the serving counters were closer to the tables you wanted them to use, they'd use the right tables.  In one case the serving counter for the main dining room was IN the dining room.  I never thought to coordinate the comfort of of the chairs involved, so I don't know if that made any difference.

I never had problems with grills, but I don't remember exactly how I solved that.  I may have had a kitchen counter somewhere between the grill and the outdoor tables, or they'd use the closest kitchen counter for the serving platter.  On community lots where there were no kitchen counters, I would always put an empty table next to the grill, and after putting out individual plates on tables with chairs the serving platter would usually end up on the table next to the grill.

One thing I always did for the beds was have identical beds as much as possible.  The kids' beds didn't have more comfort than the parents' beds if the beds were different.  While Sims would relax in the closest bed, they'd seek out their own bed to sleep... as long as someone else wasn't already relaxing there.  If that happened, you usually had to retrain them on which bed to use.  Sometimes that got a little wonky.  I suspect that if the comfort was different, Sims would seek out the highest comfort bed first.

Nice of them to fix the beds in TS3.  Will they still relax on the closest bed, or do they use their own?

Hook

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