OK, so why would I want this mess?

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GloamingMerle:
Some people will think I'm crazy, but I actually prefer that third picture sanmonroe gave. At least it has some personality! Granted, it's amazing that the first artist is able to make a digital painting that looks exactly like a photograph, but making a painting that looks exactly like a photograph is pointless. You may as well just take an actual picture, and call it a day. Not to mention, in order for such artists to make those pieces they need a photograph of it first, which makes the whole situation redundant. I'd rather have imperfect creativity than robot-like perfection any day.

Aside from that rant, I would actually prefer to see diverse filter effects for sim paintings. I think it'd be pretty spiffy to see a sim using pointillism, a charcoal effect, ect.

Zazazu:
Quote from: NameGame on 2009 May 30, 20:59:36

Quote from: sanmonroe on 2009 May 30, 20:48:51

See the way I look at it, if you reacht he top of the skill tree, and make masterpieces, you should be able to crank out things like this for quality and realism


I'm not disputing that the paintings look like poo… Photoshop filters are for sheep. However, the examples in you counter argument are perhaps not the best. That Chuck Close painting would be in a museum long before that photo referenced mess. Like so much of what I've been reading about TS3, the abstracting of paintings should be an optional feature. On the up side, photography is almost guaranteed to be in an EP.

We do have cell phone pictures. However, they suffer from the same problem: the photos are darkened even more than still paintings/portraits, and the camera movement is unacceptable. It is nearly impossible to actually capture your subject. Cell phone photos are also small compared to paintings.

Lurker:
Quote from: Hook on 2009 May 30, 21:11:12

When we first had gyms, Sims would use all the exercise equipment and even take showers.  At some point that was broken, and Sims only used certain exercise stuff and never showered.  I forget exactly when that happened, but it annoyed me considerably.

Community showers being autonomously used were broken by an EP, can't remember which one, and never repaired.

Quote from: Hook on 2009 May 30, 21:11:12

Sims would go to the fridge and fix food if they were hungry.  There were no leftovers at the time.

Leftovers were introduced in Seasons, but EA in all their failness forgot to code the 'autonomous take leftovers when hungry'. You had to put a mod to solve that. At least in Sims 3 base game they've put the leftovers options and it really works: they'll randomly take one if they're hungry. Knowing EA that still do amaze me.

If i get it correctly to make your houses have different dining parts without mods you have to build the house differently, like create two kitchens and two dining areas? 'cause otherwise it won't work as they'll always sit at the closest chair from where you've put the meal - counter or table, sims don't care. No i never tried this because there's not a single house in the whole world that have a double kitchen and i rarely ever use a grill, so i have to use Inge's table/counter controller. If it's not that, i really want to know. ???

Hook, beds indeed never worked for me in Sims 2, neither sleep nor relax. However i did not always called it a day when they were exausted. For example a tired or even just bored sim will go relax in a random bed, yet he always end up in the wrong bed. I always had that, from the base 'til now. My latest example: family living for more than a year in the same house, same beds, aging off. For a year i guide them to sleep in their 'own' beds. Yet a year after the kid will go relax on parents' bed because parents' bed is closer than kid's room, preventing daddy to sleep. Arg. I read a lot of stuff about that concern & it seems that the bed auto-assign is indeed coded in the game but it's totally broken. At least for single bed as the only left feature more or less working thing is the bedside memory (so only for a double bed), but even that was screwed, repaired and broken again several times with the EPs and anyway won't prevent a third sim to actually use that bed, may it be sleeping or relaxing.
Now when i'm in sims 3, a tired sims autonomously goes to his own bed, regardless of his bedroom location in the house (tested in a big house with 3 bedrooms and 4 sims). And if you control sim A and click on sim B bed the pie menu will clearly say "Sleep in sim B bed", i.e. the bed owner's name appears to warn you you've clicked on the wrong bed. So i'm darn reliefed to have that working in Sims 3 since it highly annoyed me in Sims 2.

daisywenham:
I concur about the beds.  My understanding of how it was intended to work is that, the more you directed a sim to use the same bed, the more they would start to see it as their bed until they eventually would always sleep in the same bed.  I never had it work.  The more common situation would be grown sims autonomously sleeping in their kids' beds regardless of how many times I'd wake them up and force them back to their own bed.     

Druscylla:
Our sims only get 3 custom outfits per category - can we remake those custom outfits if we change our minds or are those the clothes they are stuck with for the entire age? And does this include EA made clothing as well?

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