OK, so why would I want this mess?
Mire Krisma:
Has anyone tried using Numerators BaseGame Program for TS2, and just seeing how bad the difference between the two vanilla games is? All these years with expansions installed has my memory skewed.
I'm not falling for this obvious attempt to hold back content. I bought only four EPs from TS2 ( the good ones ), and saw straight through the bullshit when it came to the Stuff packs. This is shameless swindling, but you can't expect less from EA these days. I could have arr'd all of it, but something in me still wants to hold EAxis with some respect.
J. M. Pescado:
Quote from: LauraW on 2009 May 29, 20:44:31
I LOVE Bartle and I think maybe you have something here. Sims 2 appealed to a variety of people on the hierarchy, maybe killers a little less than the others. Sims 3 appeals to the achievers most of all I think, maybe a bit to the explorers although once you have collected umteen rocks and seeds, it gets a bit boring. I have taken the quiz in the past and am a socializer, which is probably why I enjoyed Nightlife the best and the lightbolt attractions. The chat nests are very nice but again, its all the same thing. Building a romance is so easy and so predictable compared to Nightlife.
I don't really think the Bartle typology really applies to the Sims as a single player game, necessarily. I mean, I'm a Killer. This probably comes as no surprise. However, the Sims is simply not where I choose to explore my Killer nature. It's single player. There's no one to kill!
Marhis:
Quote from: J. M. Pescado on 2009 May 30, 09:47:23
I don't really think the Bartle typology really applies to the Sims as a single player game, necessarily. I mean, I'm a Killer. This probably comes as no surprise. However, the Sims is simply not where I choose to explore my Killer nature. It's single player. There's no one to kill!
Hee hee, the Bartle study is not to be taken literally. For example, your Killer type fits perfectly with your "master puppetteer" kind of gameplay.
MaryH:
Quote
I could have arr'd all of it, but something in me still wants to hold EAxis with some respect.
Why bother? EAxis is a corporation of soulless, blood-sucking money leeches.
They don't respect us-only our money.
mibsywibsy:
Quote from: MisterLeaf on 2009 May 30, 07:16:23
Has anyone tried using Numerators BaseGame Program for TS2, and just seeing how bad the difference between the two vanilla games is? All these years with expansions installed has my memory skewed.
I build in Base Game environment all the time, and I have a bunch of families specifically for testing. Honestly, base game to base game, TS3 is markedly superior, if you look at gameplay features it has to begin with, that were added to TS2 in later EPs - ie, what you get for "free" with each barebones game:
- Lifetime Wants/Wishes
- Inventory
- Car/Vehicles (not that it really makes a difference in 3 per se),
- Walking to lots (again, ditto, and it's annoying you really can't choose)
- Cellphones
- Gardening
- Fishing
- Collectioneering (which also serves a useful function like BV beach combing, where your broke-ass CAS Sims can get money essentially "for free")
- Custom novels
- Community lot weddings
- Various superpowers/perks from assorted grinding (aspiration and hobby perks in TS2, the skill challenges and some of the trait superpowers in TS3)
The community lots in TS2 base game are amazingly shitty, too: you can't plonk the vast majority of even base game items that would be useful, there's no restaurants ala NL, the only really worthwhile thing you can do on them is gain Body from swimming (epically slowly, although a bit better if you use hacked collection to plonk some of the career rewards), Cooking from grilling shit, get free food from the aforementioned grilling, and public Woohoo for Romance sims. Oh, and free hygeine. Pretty pointless if you're playing anything other than the Ghetto Superstar challenge, or something that forbids you Aspiration Rewards, such that folding time becomes necessary. Now, it's true, the TS3 community lots suck an ass compared to the NL level of functionality, and are nothing compared to the awesomeness of OFB owned businesses, but in a lot of ways even the rabbithole buildings are way better than base game TS2 community lots. They just... really fucking sucked.
TS3 Base Game completely falls down in the area of items/hairstyles/clothing: TS2 just had more. Much, much, much more, and honestly, for all people bitch about Maxis fug, a lot of it wasn't all that bad, especially the furniture. The people accursing EA of intentionally holding shit back are almost certainly correct. Also, for what it's worth, although most of the "advanced" CC came from the modding community and various poking around, the TS2 base game had a lot more provision for CC when it came out - the ability to make wallpaper, terrain paints, floors, and crappy MSPaint recolors of existing Maxis body shop meshes were provided with HomeCrafter, Body Shop, etc. CAST makes up for it in a lot of ways, but a lot less so for Body Shop stuff compared to anything else.
Everything else you'd be comparing, like the awful genetics in TS3 or b0rked Story Progression Toggle, the Rabbitholes, the ability to create and import your own neighborhood terrains, etc, is pretty much a matter of innate game design/engine coding and not liable to change much with further EPs. Although hopefully someone, somewhere, somehow, will be able to fix SPT.
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