OK, so why would I want this mess?
rohina:
I have to say that I utterly hate TS3. There is a lot about it that makes it like a crappier copy of Harvest Moon or Animal Crossing, and if I want to play those, I will play them. I hate the way it looks, for the most part, I find it clunky and horrible to play, especially the mechanics of getting a sim promoted. What do you do while the sim is in the rabbit hole for all that time, when speed 3 crawls by? How fun is a game if I need another activity to keep me amused while it enforces complete lack of activity for long periods of time? If I didn't cheat energy up, my sim would spend 60% of each day in activities (sleep, work) I can only observe.
Lerf:
On consideration, the timing of TSR's announcement is what bothers me. They say it's been in the works since about the time of the Creators' Camp. So, how do they know what the file formatting and stuff is? I don't see how they could have started developing a tool without having a copy of the game available. And they seem to imply that they're working on it even now.
Either they're blowing hot air out their arses--very likely--and have no idea what they're doing. Or they've got pirated copies--also likely and really funny considering. Or they've got inside access--which I suspect is what they want us to believe.
But that isn't really what I wanted this topic to be about.
Roflganger:
Quote from: Lerf on 2009 May 29, 17:54:52
People keep saying that, but in your game did no family every have more than one child that grew up. I take it you just moved out surplus kids and deleted them? No one got divorced or broke up? If they did, again, the Sim who left was just bit-garbage? I'm sorry, but I can't imagine deciding to play only two Sims for the life of the game. It would get so fucking boring.....
I've had families where kids grew up and moved out. I checked in on them from time to time and they had gotten themselves jobs, and established romances. I do play the game on Epic lifespan, so I think things tend to move a bit more slowly.
My gameplay style for TS3 really isn't all that different from how I played TS2. I create a Sim, get him a job in line with his personal goals, find him a suitable mate from the pool of Townies (it's a fairly small pool, I have to admit, most are already attached, and my Sim guy doesn't go for baggage carriers), work them towards success, and spawn. Once the original Sim and his wife have achieved their lifetime goals and are fairly well established, I move the Sim kid out, and start playing his story. If I get bored, I just abandon the family to the mercies of Story ReProgression and start with a brand new Sim.
It works for me. There is plenty to dislike about the game (such as Story Progression not actually working ATM) but I have to say most of my free time has been spent playing the game.
Oh - and CASt, for me, is *huge*. When I first read about it, I thought it would just lead to tacky rooms plastered in identical textures, but not so much. You can, for instance, take a texture you like and use it as a bedspread, then pick accent colors out of the texture and use it as wall paint, turn that shade a few shades darker for trimwork, etc. I've never been much of a Sims decorator, but I have created some rooms that I am quite pleased with - coordinated, yet not ZOMGeverythingmatches!!
EsotericPolarBear:
Quote from: rohina on 2009 May 29, 18:05:57
I have to say that I utterly hate TS3. There is a lot about it that makes it like a crappier copy of Harvest Moon or Animal Crossing, and if I want to play those, I will play them. I hate the way it looks, for the most part, I find it clunky and horrible to play, especially the mechanics of getting a sim promoted. What do you do while the sim is in the rabbit hole for all that time, when speed 3 crawls by? How fun is a game if I need another activity to keep me amused while it enforces complete lack of activity for long periods of time? If I didn't cheat energy up, my sim would spend 60% of each day in activities (sleep, work) I can only observe.
Well, the work thing doesn't bother me because both TS1 and TS2 had your sim disappear for work and now you can actually accomplish stuff at some jobs (extra cash, skilling, etc). Plus, I love the fact that once you top the career, you can keep getting raises.
But I have noticed that needs are huge pain in the ass and some activities take way, way, waaaaaay, too long. Working out for 10 hours? Really?? And even with the highest bed, my sim gets tired after 6-8 hours of being awake.
Lerf:
Quote from: EsotericPolarBear on 2009 May 29, 18:09:34
Quote from: rohina on 2009 May 29, 18:05:57
I have to say that I utterly hate TS3. There is a lot about it that makes it like a crappier copy of Harvest Moon or Animal Crossing, and if I want to play those, I will play them. I hate the way it looks, for the most part, I find it clunky and horrible to play, especially the mechanics of getting a sim promoted. What do you do while the sim is in the rabbit hole for all that time, when speed 3 crawls by? How fun is a game if I need another activity to keep me amused while it enforces complete lack of activity for long periods of time? If I didn't cheat energy up, my sim would spend 60% of each day in activities (sleep, work) I can only observe.
Well, the work thing doesn't bother me because both TS1 and TS2 had your sim disappear for work and now you can actually accomplish stuff at some jobs (extra cash, skilling, etc). Plus, I love the fact that once you top the career, you can keep getting raises.
But I have noticed that needs are huge pain in the ass and some activities take way, way, waaaaaay, too long. Working out for 10 hours? Really?? And even with the highest bed, my sim gets tired after 6-8 hours of being awake.
Gee, and I thought one of the selling points of Sims 3 was that meeting needs was boring and the Sims would spend less time on them. ::)
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