OK, so why would I want this mess?

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Lurker:
Quote from: Hook on 2009 May 31, 00:23:42

This is the house layout I published on the BBS:
http://s43.photobucket.com/albums/e375/lhookins/SimsPics/Kitchenlayout.jpg
[snip]
Nice of them to fix the beds in TS3.  Will they still relax on the closest bed, or do they use their own?

Wow, saw that years ago and already tried doing it but only ended with a headache and sims eating at the wrong place. I got fed up being forced to redo the kitchen and dining area like 5 times. Do you have a working layout picture with counter islands for breakfast + dining table? Really curious to see if that one is doable wituout a controller. But the problem is there in sims 3, and it's there since sims 2; i.e. if you don't watchout for the layout or don't use a controller, you'll have sims eating almost anywhere. A example: i had a huge home shop lot where the distance layout scheme didn't work at all: a huge room with 3 or 4 tables and yet the sims grabs his plate, turn around to cross the big room, walk toward the lower floor to eat on a tiny table that i've put down for the coffee & smoke break. And that only due to the first table nearest him when he grabbed the plate was filled with sims. GAH! Whan i saw that i went to Simlogical and grabbed the controller.

Yes beds are totally fixed, even when they just relax/read they'll always take their own bed. And it works after they've only slept once in it.

Tigerlilley:
I cannot take this shit any more.

It took me 15 minutes to put a roof on a house today.  Apparently my walls were "uneven".  How the fuck is that even possible on a flattened lot.  Auto roof INSISTED on putting a roof over the balcony, despite a fence being there.  Non-auto roof insisted on sucking balls and not covering the rooms properly.

Selling a bookcase = All your books now go into your inventory!  Where you have to manually put them back in the bookcase, one by one.  The big bookcase with the glass?  I don't think you can even put books in that, it wasn't likeing my trying.

Growing fruit = All your fruit goes into your inventory!  Where you have to manually put it in the fridge, one by one.

Why have a driveway?  Your bike and car has to be in your inventory for you to drive to work!

Big open plan living, EA?  No loading screens?  That's because instead of actual community lots there are now huge black holes where nothing happens!  Now there's what I call fucking creative effort.

I've given up.  This game blows goats.

Zazazu:
Quote from: Tigerlilley on 2009 May 31, 02:14:34

It took me 15 minutes to put a roof on a house today.  Apparently my walls were "uneven".  How the fuck is that even possible on a flattened lot.  Auto roof INSISTED on putting a roof over the balcony, despite a fence being there.  Non-auto roof insisted on sucking balls and not covering the rooms properly.
Placing flooring first helps to eliminate that, but yeah. I hate the roofing anyway. We have less directional roofs if you look at the options, and again are missing individually adjustable roof heights.

Quote from: Tigerlilley on 2009 May 31, 02:14:34

Selling a bookcase = All your books now go into your inventory!  Where you have to manually put them back in the bookcase, one by one.  The big bookcase with the glass?  I don't think you can even put books in that, it wasn't likeing my trying.
I just got done with a house using that one. It works, it just works better if you approach it from the front.

Quote from: Tigerlilley on 2009 May 31, 02:14:34

Growing fruit = All your fruit goes into your inventory!  Where you have to manually put it in the fridge, one by one.
There's a tab on the upper left corner of inventory items with more than one in the slot. Grab and drag that to the fridge and it should move all of the type at once.

I don't really mind the rabbit holes, except for the bookstore and grocery store. Or the spa...it would be nice to see that one. The career sites, though...why do I want to watch a sim work for six hours? I do really, really miss being able to build meaningful community lots of my own.

Hook:
Quote from: Lurker on 2009 May 31, 01:43:23

Do you have a working layout picture with counter islands for breakfast + dining table? Really curious to see if that one is doable wituout a controller.


I never messed much with the counter islands.  I doubt it would work without a controller.  I was never happy with the way they worked.

One problem with going to another floor to eat... I seem to remember that distances were counted as if everything was on the same floor.  If you wanted to put a table on another floor, it had to be far away from the others or it could get chosen in preference to a table on the same floor with the Sim.

Hook

GloamingMerle:
Quote from: sanmonroe on 2009 May 31, 00:17:23

Quote from: GloamingMerle on 2009 May 30, 21:13:20

Some people will think I'm crazy, but I actually prefer that third picture sanmonroe gave. At least it has some personality! Granted, it's amazing that the first artist is able to make a digital painting that looks exactly like a photograph, but making a painting that looks exactly like a photograph is pointless. You may as well just take an actual picture, and call it a day. Not to mention, in order for such artists to make those pieces they need a photograph of it first, which makes the whole situation redundant. I'd rather have imperfect creativity than robot-like perfection any day.

Aside from that rant, I would actually prefer to see diverse filter effects for sim paintings. I think it'd be pretty spiffy to see a sim using pointillism, a charcoal effect, ect.


Thats not a digitally made photo. That was done by hand by three guys.

It may not be high art, but it shows that when you want to hand paint something realistic, even burn out hippies with an airgun can do so.


I see now that it is in traditional media, so that was my mistake. However, I don't think that you understand what I meant by a digital painting. "Digitally made photo" implies something rather different, so I feel the need to explain. Painting on a canvas, and using a stylus to paint inside an art program both take equal amounts of skill. The weaknesses and strengths of the mediums are different, though. Thanks for the correction, but it doesn't actually change anything about my argument. A boring ass painting, is a boring ass painting, no matter which medium was used. Your last example in a separate post was a much better example of your point, but guess what? It's still not perfect realism.. The artist is still using a lot of impressionistic elements to influence the feel of the painting. This can mostly be seen in the background, and in the exaggerated light and darkness to draw your eye to certain details. I totally agree that the painting filters in the Sims 3 leave much to be desired, but I respect what they were trying to achieve. If the sim paintings were merely screenshots slapped onto a canvas, then you may as well have taken a screenshot and called it a day.

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