TSR has already a Workshop for CC...

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Echo:
Quote from: Merlin on 2009 June 02, 12:07:10

I know you will hate me now, but for me that is support. Though as you said you're tired talking about the free/pay fed, I can 'understand' somehow your decision although I'm a bit shocked that you're sharing information and help them with that to create their 'exclusive' workshop.
By that definition, then the entire free community been supporting TSR since day one of TS1, so it's a bit silly to start complaining about it now. ;)

The free community is just that. Free. We don't try and withhold information or knowledge or specifications or tools in order to advance our own position. We publish it, we share it, we have wikis for it, we write tutorials for it. Because our information is freely available, TSR has complete access to all of this information without any catches. They always have, and they always will. The difference in this scenario is that TSR are adding their own findings to that general, "free" set of community knowledge. Paysite politics aside, that is something of a show of faith from them.

wes_h:
Arguments seem to erupt with frequency here. To my knowledge, so one is helping TSR create their tool, other than the people TSR has named as a part of the effort. Some people (well, at least one lonely cowboy) are competing essentially head-on with their efforts. Sharing format discoveries has been a part of the community for longer than I have been a part of the community, and I support that level of cooperation whole-heartedly.

A lot of technical facts on this game have been disclosed today, on a wiki donated by MTS, and more will follow soon. The gal being villified somewhat here was a part of that effort, and eventually all will benefit in ways not yet foreseeable. Exchanging information at this level is like sharing recipes... execution is the key, and success is 90% perspiration. The best oven and recipes will not survive incompetent application.  I have certainly benefitted as a programmer from the testing efforts of some who are associated with TSR, as well as some that have been very avid anti-paysite advocates.

<* Wes *>

Zazazu:
Quote from: wes_h on 2009 June 03, 00:49:13

Arguments seem to erupt with frequency here.
Arguments? At MATY? Naw.

anonymouscoward:
Quote from: Tacuitacitum on 2009 May 30, 09:00:12

Quote from: anonymouscoward on 2009 May 29, 01:57:37

Lots of technical stuff


That said, I've never experimented much with vector texturing, and that does explain being able to change the colour without eating insane amounts of memory. It's possible the vectors are rasterised but still quite small, which would cause the blur. If vectors were used in Splotch I'd be inclined to think they'd use a similar system for Sims 3, although Splotch wasn't quite so blurry to me.

If it's materials, then it's going to be quite difficult to take out of game - usually materials are set by the software, rather than by an external file, unless Sims allows access to its material/shader files?


It looks like the vector texture theory was correct:

http://linna.modthesims.info/download.php?t=343036

haifen:
Quote from: tickleonthetum on 2009 June 02, 16:24:11


I had to laugh a little when all the fuss blew up over TSR stealing other peoples work and claiming it as their own, because it's not far removed from what people have been doing by pirating TSR content.  However, 2 wrongs do not a right make.



*delurk*

This was the issue when that mts2 account got hacked right? Where a 'creator' for TSR first downloaded a custom mesh from mts2, made some recolours, put them up for sale on TSR and then said mts2 account just happens to get hacked and their files, free mesh included, gets deleted and is thus only 'available' on TSR?

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