Career Profitability and Perks
Heinel:
Did no one bother with the military career?
Astronauts only work on mondays but it goes from 7am to 1am.
lv 10 starts at 334/hr
Require: mood, athletic, handiness, boss relation.
Options: usual, work hard, goof off at the post exchange, hang out with fellow soldiers, suck up to superior
You can also demand a raise when you click on the military building, though I'm not sure if that is the same for all careers or if it's a trait thing.
Fu:
Hi,
I hope I'm not restating to many things that have been posted elsewhere already, and when I do, please take them as corroboration of said info, so here goes.
Some things about gardening:
- money trees never die, sometimes a seed spawns next to them (I'm not sure if this can happen multiple times for the same tree)
- a perfect fruit of life nets 100$ when sold, and resets your sims lifetime by one day
- plant of death can only be harvested once and then dies (which is unfortunate because then you can never get more than one) unless you have the green thumb (don't know if thats the correct name, I have the german version) trait, then you can revive it (which only works once on the same plant, as far as I experienced) and harvest again
Some things about fishing:
- the deathfish (lure: angelfish) can be fished from the pond at the cemetery between 0.00 and 04.00
- deathfishs can net 600+$
- if you want a very heavy fish, go to the pond behind the science lab and fish robofish (I don't remember the lure, but there are books about it in the library) they can be 600+ kg (I'm not sure how the sims manage to pul those out of the water or carry them around :-) )
Something about cooking:
- ambrosia (recipe at the book store for 12k$) is cooked from deathfish and fruit of live - when eaten the complete life span of the current aging phase of your sims is reset and you get a moodlet with +75 for 7 days
Thats all I can think of at the top of my hat.
[edit]
I forgot something most important of course:
- plant of death is automatically used from your inventory and your sim is brought back to life if your sim dies from an accident, does not work for death from old age (but you know to work around that)
[/edit]
[edit2]
I think proper perks from careers should stay with the sim even when they quit, like career rewards from TS2. From what I've seen so far the only permanent perks are the one from top tier science (perform experiment) and top tier musician (some kind of awesome sound system). Can anyone confirm anything else?
[/edit2]
BlueSoup:
Quote from: Fu on 2009 June 01, 11:03:36
I think proper perks from careers should stay with the sim even when they quit, like career rewards from TS2. From what I've seen so far the only permanent perks are the one from top tier science (perform experiment) and top tier musician (some kind of awesome sound system). Can anyone confirm anything else?
The fridge from the culinary career is way more awesome than the catalog fridges, and gives the Sims a positive moodlet from superior equipment. And it lasts even beyond the Sim's lifetime.
Stitches:
Quote from: jello on 2009 June 01, 01:42:28
I would assume, then Vaudeville = 5 humor novels?
I wonder which sort of novel leads to masterpiece. Drama, perhaps?
My sim has written 6 humor novels without Vaudeville appearing. It doesn't seem to be based on the good sense of humor trait either.
Faizah:
Quote from: Fu on 2009 June 01, 11:03:36
Some things about gardening:
- money trees never die, sometimes a seed spawns next to them (I'm not sure if this can happen multiple times for the same tree)
- plant of death can only be harvested once and then dies (which is unfortunate because then you can never get more than one) unless you have the green thumb (don't know if thats the correct name, I have the german version) trait, then you can revive it (which only works once on the same plant, as far as I experienced) and harvest again
I've had a Sim trotting over the countryside for unknown special seeds, and there does appear to be a small chance of them growing into death flowers. He has four perfect death flowers now. (Also, I think he brought one home from work once as a random thing. Science career.) Life and flame fruit plants are far more common.
Also, it seems that money trees drop their seeds once they reach perfect state, I noticed this sim's trees (he has six now, thanks to those unknown special seeds) slowly increasing in health over time, and no seeds dropped before they reached perfect. Haven't played long enough to see if they die or more seeds drop, though.
As for novels, he had written three of each (including satire - possibly unlocked by three humour - and fantasy - three sci-fi?) when I noticed Vaudeville was an option. It definitely wasn't when he had only written two of each type. I have no clue what unlocked it, though.
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