Career Profitability and Perks

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asmadasrabbits:
Quote from: mandapotpie on 2009 May 28, 20:49:36

Quote from: czezechael on 2009 May 28, 20:28:32

Is the Medical career's perk just being able to increase fun and energy while at work?  Those are pretty useful, but my first foray into The Horror was the science career, and being able to mess with almost all inanimate objects kind of outstrips "making people hate you" and "bed at work".


I don't know about the medical career but you can also sleep at work in the culinary career as well. I noticed it hadn't made it onto the list, but you can choose "sleep on prep table" and that will increase your energy while at work.


I think they have that in every career, my criminal had the option also. But his wife either never had the option or lost it at a certain level, which kind of sucked.

Mikka:
The 'sleep at work' option seems to pop up only when your sim is very very tired, in my experience- at least with Medical and Criminal career.  The first amused me: the idea of the trauma surgeon napping after having been called in on his beeper is interesting, to say the least.

My Criminal track Sim seems to have triggered the sadorandom JAIL JAIL JAIL option.  She's low in the career (level four or five, I think), and it's around twice a week that she gets taken away, no matter what she's doing.  Even if she's just lazing around at work, she goes to the slammer.  I wonder if there's someway to make it pop up less often: my other sim in the track didn't have this much trouble.

asmadasrabbits:
Actually I only noticed the option was missing when she was extremely tired, but I hadn't looked for it before. I ended up having her leave work early to sleep.

beear:
good info.

and yeah, my criminal sim keeps getting thrown in jail XD. got bummed and decided to make a politician instead Oo;

sanmonroe:
Quote from: mickeyjr on 2009 May 28, 13:04:35

Quote from: FilthyOaf on 2009 May 28, 10:28:26

There's also a science career opportunity to bring an urn or gravestone to work and have it restored.
I've done it 3 times, and it said the experiment failed, but it turns the urn\stone into a playable ghost.

I'll kill some more of my neighbors and see if it ever succeeds. 
After you accept the opportunity and bring in the first stone\urn, an option for "restore ghost" appears on the science bldg.


Thank God I don't live next to you.

Yes, I would be intrested to know if it ever works. I have a level 10 in the science field.

It is a random opportunity that pops up if you have had a housemate die. Kill one off and always answer the phone. Eventually you will get it offered. May take a few weeks though. Don't switch sim families after you get it or you lose it!

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