Career Profitability and Perks

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MickeyJR:
Sometimes the experiment will destroy the object.

EsotericPolarBear:
Quote from: kutto on 2009 May 28, 13:17:39

A little perk of the science career: Once my sim reached Mad Scientist, he was able to "Perform Experiment" on nearly every object in the house. It would give objects either a positive or negative effect. Sounds objects became noisy, pretty, or give random good moodlets to sims who used them. Luckily, if you get a bad experiment, you can undo it just as quickly.


That's...actually kind of awesome.

Insanity Prelude:
Quote from: FilthyOaf on 2009 May 28, 10:28:26

There's also a science career opportunity to bring an urn or gravestone to work and have it restored.
I've done it 3 times, and it said the experiment failed, but it turns the urn\stone into a playable ghost.

I'll kill some more of my neighbors and see if it ever succeeds. 
After you accept the opportunity and bring in the first stone\urn, an option for "restore ghost" appears on the science bldg.


The graveyard ghosts- is this the only way to make them playable?

Czezechael:
Very long-time lurker, first time poster (woop woop) chiming in to say that the Evil Red Aura of Evilness from the Evil branch of the Criminal career seems to make either all relationship decay, or at least those with sims with the "good" trait.

I found this out in a rather amusing fashion with mine and my partner's selfsims, as we'd both obtained the charisma perk that stops relationship decay and still had somehow managed to get to "wishes to be mean to other sim" cropping up levels.  Then, I'd noticed that the bar was decreasing with each pulse of Evil Red Evilness.  Some acquantances started off in the red, as well, and then I'd managed to put things together.

So, the Evil branch's perk is fantastic if you want to make the whole town hate your sim, though the random thieving is still rather neat.

Is the Medical career's perk just being able to increase fun and energy while at work?  Those are pretty useful, but my first foray into The Horror was the science career, and being able to mess with almost all inanimate objects kind of outstrips "making people hate you" and "bed at work".

Mandapotpie:
Quote from: czezechael on 2009 May 28, 20:28:32

Is the Medical career's perk just being able to increase fun and energy while at work?  Those are pretty useful, but my first foray into The Horror was the science career, and being able to mess with almost all inanimate objects kind of outstrips "making people hate you" and "bed at work".


I don't know about the medical career but you can also sleep at work in the culinary career as well. I noticed it hadn't made it onto the list, but you can choose "sleep on prep table" and that will increase your energy while at work.

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