Career Profitability and Perks
BlueSoup:
Yeah, I don't think they're tied either. I think Masterpiece must be tied to completing 25 books, bestseller or not, because the book you see in the picture as his highest earner was his 26th, and it was a Masterpiece. But he's completed a couple of books since and still no vaudeville. His next wish is for 40 books, so maybe it's at 40 books?
Quote from: rufio on 2009 May 27, 20:43:05
My plants last a lot longer than 2-3 harvestings - I think 3 may be the shortest lifespan I've seen, but I've definitely had some apple trees and lettuce plants that just seemed to keep giving and giving. The ones that have fewer harvests seem to be the higher-level ones, which makes sense.
I've actually noticed the exact opposite. The only plants that seemed to me to have low harvest rates was the Death Plant (two with a revival in between harvests) and the common produce types. They died faster than any other type, even though the quality of all of them was perfect.
Quote from: VeilSethekk on 2009 May 27, 20:23:42
-The money trees don't produce seeds, but only bags of cashable money. I haven't seen a money tree die yet, though.
I've never had a money tree die either. They do produce seeds though, you can see them on the ground underneath occasionally. I've also noticed that the money trees increase in quality as time goes on too, but that may be because one of my sims is a green thumb and both have the super green thumb LTW reward.
FilthyOaf:
There's also a science career opportunity to bring an urn or gravestone to work and have it restored.
I've done it 3 times, and it said the experiment failed, but it turns the urn\stone into a playable ghost.
I'll kill some more of my neighbors and see if it ever succeeds.
After you accept the opportunity and bring in the first stone\urn, an option for "restore ghost" appears on the science bldg.
MickeyJR:
Quote from: FilthyOaf on 2009 May 28, 10:28:26
There's also a science career opportunity to bring an urn or gravestone to work and have it restored.
I've done it 3 times, and it said the experiment failed, but it turns the urn\stone into a playable ghost.
I'll kill some more of my neighbors and see if it ever succeeds.
After you accept the opportunity and bring in the first stone\urn, an option for "restore ghost" appears on the science bldg.
Thank God I don't live next to you.
Yes, I would be intrested to know if it ever works. I have a level 10 in the science field.
Roflganger:
It doesn't appear to be specifically tied to the Science career - my politician Sim got the same opportunity.
kutto:
A little perk of the science career: Once my sim reached Mad Scientist, he was able to "Perform Experiment" on nearly every object in the house. It would give objects either a positive or negative effect. Sounds objects became noisy, pretty, or give random good moodlets to sims who used them. Luckily, if you get a bad experiment, you can undo it just as quickly.
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