Career Profitability and Perks

<< < (5/21) > >>

cyperangel:
Science: At the top, level 10, you get to do experiments on all furniture at home. It mostly makes the items give out mood boosts or have a higher room score, but can also backfire, giving bad moodlets or emitting annoying sounds. Quite fun to mess around with.

MickeyJR:
Quote from: redwards on 2009 May 27, 22:00:41

Quote from: mickeyjr on 2009 May 27, 21:56:43

Another thing you might mention is with any job that has the option of doing extra work:
Like Law Enforcement = Special Investigation Case
Science = Independant Research Project



Sounds like these are just job-specific variations on "work extra hard"

I think every job has that in there somewhere.


No, if it fails or works it will change your Sim back to carry on as usual. I have watched this very closely. I have gotten a raise when it said my case succeded and it switched me back to the casual work. I had to change it back to the investigation one. It also has the Work Hard selection too.

Zazazu:
Junk can be fished up at any level (even 0). Fish come faster after reaching certain achievement levels (you can see them under Skills, in the skill journal) and of course are easier to catch with the appropriate bait.

WandersFar:
Journalism:

Skills Required: Writing from the beginning, Charisma at the higher levels. (Surprisingly, Creativity is NOT required at all. Because it no longer exists, my mistake.)

Friends: Indirectly required to gain Charisma skill after the first few points. It is possible to get quite far (around level 7) with minimal friends (3, in my sim's case) however. The game recommends you befriend the boss, though I didn't notice much benefit.

Other Requirements: At the higher levels, job performance is ostensibly influenced by the quality and frequency of your articles, interviews, and reviews, though my sim hasn't written anything but novels since level 6 or so with no effect.

Perks: Under "Special" interactions, your sim gains the ability to Interview. This allows you to discover all five traits of any sim very quickly. Also, there is a special writing skill achievement ("Feature Article Writer") that increases the chances of producing hits and bestsellers. This appears to be exclusive to Journalists. The indirect perk is you're more or less required to max Writing, which makes it an ideal career if you want to concentrate on novel-writing primarily, and do a traditional career on the side.

Salary: At level 10, Star News Anchor, I believe the starting salary was around 700 or 800 (not sure exactly.) With raises from maxing job performance, my sim is currently making 900+.

Hours: For level 10, Star News Anchor, M W Th F : 8:00 am - noon.

Opportunities: Interview City Councilman -- go to City Hall for a couple hours. Save your branch from being closed by the network -- write a bestselling article. A few other opportunities were similarly based on writing hit or bestselling articles. All successful opportunities result in higher job performance, money (not much, usually around 300) and sometimes, better relations with your boss, whatever that's worth.

Job-Specific Working Technique: Practice Writing (increases writing skill) and Discuss News With Co-workers (increases relationship score with co-workers).

Level 10 Vehicle: Margaret Vaguester - speed 10.

rufio:
Quote from: wandersfar on 2009 May 27, 22:18:36

Surprisingly, Creativity is NOT required at all.

There is no Creativity skill in TS3 - there is a Writing skill, a Painting skill, and a Guitar skill.  This is a great improvement, IMO.  I've always been annoyed by how you can have sims in TS2 that do nothing but play the piano and then they magically have the ability to write best-sellers as well.

Navigation

[0] Message Index

[#] Next page

[*] Previous page