Cleaning Sunset Valley of Inhabitants ???

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Mixreality:
Quote from: J. M. Pescado on 2009 May 27, 16:02:39

I presently have reason to believe that evict/delete from clipboard is harmful to the long-term health of your neighborhood and fails to adequately remove anything at all. For instance, I systematically performed this process on every sim in the neighborhood. However, this actually resulted in the filesize becoming larger, despite the removal of what had to be a lot of data. Something is clearly wrong with this process and at present I recommend against attempting this due to the fact that it appears to be defective.


But, but... my cleaned-up Sunset Valley ("Empty Valley" in Crazetex's thread) is around 8 megs, and the unplayed, full one is around 25. I'm not claiming it's not borked, I cannot know that, but at least the filesize is smaller.

J. M. Pescado:
Yes, but that's because you also incinerated all of the lots, which we DO know gets properly incinerated. As a test of how deleting from the simbin does not work, create a sim fambly and then split and incinerate part of it. Despite being deleted, the stubs live on and can be seen in the fambly tree (making this an ineffective method of getting rid of baby-swarms). The fact that this destroyed data can continue to exist rather than being utterly eradicated shows that the deletion process is flawed. Further evidence of non-workingness is apparent in the aforementioned filesizes.

Mixreality:
Eh. It was too easy to be true :(

JonaBullets:
Quote from: J. M. Pescado on 2009 May 27, 18:31:14

Yes, but that's because you also incinerated all of the lots, which we DO know gets properly incinerated. As a test of how deleting from the simbin does not work, create a sim fambly and then split and incinerate part of it. Despite being deleted, the stubs live on and can be seen in the fambly tree (making this an ineffective method of getting rid of baby-swarms). The fact that this destroyed data can continue to exist rather than being utterly eradicated shows that the deletion process is flawed. Further evidence of non-workingness is apparent in the aforementioned filesizes.

So nothing has changed from TS2, apart from the fact we dont have something like SimPE to get in and hack the crack out of it! Hopefully we can find answers to fix these same-old-same-old issues.

J. M. Pescado:
I now have a "Destroyallhumans" command in Awesomemod. While it's too early to be absolutely sure, I believe I have improved the functionality of deletion, as the filesize shrank when the neighborhood was subjected to it.

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