No Uni Invulnerability For Dormies
agcons:
I think the NL patch did something as well. No, I don't know what, exactly, but life in the dorms is definitely not as disorganised as it was before.
In the two dorms I've played since patch installation I've had some of the same dormies as before. Those who were very hygiene-averse are now using the shower regularly, and those who always had trouble remembering where the toilet was are managing to find it now. I've had "bathroom uses you" in the game for weeks, long before installing the NL patch, so it's not causing the change in behaviour. I've had a few pass out in the hallways, but neither as many times nor as many different dormies as previously.
So far the most interesting behaviour concerns one dormie I checked with the mind-control mirror: she had seriously low motives, especially hunger, fun, bladder, and energy. She exited the lot for about 30 sim-minutes, so she wasn't in class, and she came back totally and mysteriously refreshed. The icon in her queue said "Hide". If the patch changed things so they shower, pee, and eat like normal sims that's not so bad, but if their motives get so low the game drags them off the lot briefly for a magical restorative regimen of some kind that's a bit much for me. I don't know yet if that will happen consistently, but I'll keep watching for it.
I've tried re-setting the dorms by moving things around and by forcing errors with the FFS Debugger, but no changes so far. One thing I haven't tried yet is playing a fresh dorm from the lot bin; I'll do that this weekend to see what happens.
J. M. Pescado:
Quote from: agcons on 2006 February 24, 10:13:36
So far the most interesting behaviour concerns one dormie I checked with the mind-control mirror: she had seriously low motives, especially hunger, fun, bladder, and energy. She exited the lot for about 30 sim-minutes, so she wasn't in class, and she came back totally and mysteriously refreshed. The icon in her queue said "Hide". If the patch changed things so they shower, pee, and eat like normal sims that's not so bad, but if their motives get so low the game drags them off the lot briefly for a magical restorative regimen of some kind that's a bit much for me. I don't know yet if that will happen consistently, but I'll keep watching for it.
Hey, leaving the lot for a magical restorative regimen sounds fine to me. That's what happens when you go to a community lot, after all. At least now they're acting quasi-like-your-sims.
ElviraGoth:
First, I love this mod. Finally had an annoying prankster dormie DIE, dammit!
I have one thing I would like to request with this, though. Now I have some dormies passing out (or falling asleep standing up) either on the portal or in the bathroom where they're in the way. Or in front of a door. I can move them with moveobjects, but I wondered if there was a way to check for where they are before they pass out?
I also have TJ's move away from the portal mod, but it doesn't seem to help where this is concerned.
J. M. Pescado:
Place a noisemaker in places you don't want any sleeping in. I have townies that seem to pass out in my stores, but the store radio stops them from doing it.
ElviraGoth:
OK, I'll give that a try. I never thought about putting something that made noise out by the portal or in a bathroom, but I guess putting a speaker there would work.
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