No Uni Invulnerability For Dormies

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Ancient Sim:
I've encountered a problem with this.  I just had a new dormie, who happens to be one of my vamps.  In the past, she's been OK because she's spent all day arriving, going to her room, attempting to have a swing, then leaving because she "must flee".  She did this continously all day until sunset.  Now, unfortunately, she's not getting the signal to leave and as a result, she ate a meal then went to class before I realised she'd gone.  While at class, she went totally into the red on everything except social and turned into a pile of ashes immediately on return.  I teleported her boyfriend in to save her, at which pont her icon appeared in the panel although she wasn't selectable.  I made her selectable and put a coffin out, but as soon as I did that the game sent another dormie to replace her. 

So, basically it doesn't work with vamps, although it's not this mod so much as bad Maxis progamming.  They simply haven't allowed for the fact that dormies could become vamps, otherwise they wouldn't wake them up during the day and send them to bed at night.  Even constantly coming onto the lot and leaving again is not how it should be, but that's how it is without the mod.  Anyway, after exiting without saving and starting again, I've discovered that if I keep pushing her energy level right down, she stays in her coffin as long as her other vitals are above halfway.  Not ideal, but better than her turning into cinders every day.  She's been in the dorm 3 days now and only managed to go to class once without me realising and she was back just after daylight so didn't turn into a pile of ashes.

ElviraGoth:
Quote from: J. M. Pescado on 2005 November 26, 22:33:17

This meant that they'd be content to basically hog the instruments for hours and hours, never growing tired of this because nothing would make them stop until something forcibly yoinked them off, like the class call, or being sent to their rooms by the dorm controller.


Yeah, I had one dorm with an EDS on the roof and had a stupid cheerleader hog the thing all day and all night before she finally left and went home.  Have had professors spend hours on end playing musical instuments.  Or singing karaoke very badly.

And now that's all gone.  YEA!

Keeping the doors locked is no biggie unless I have a couple who wants to get it on in a double bed I have placed in one room, but that's easily solved by unlocking it just prior to the event.

Love this mod!  I have dormies passing out everywhere, now.  Thank yuh, thank yuh vera much!  (Slight Elvis drawl there.)

jsalemi:
The latest NL patch from Maxis may be breaking this one.  I had a situation where everyone, including my two playable sims, got stuck on the second floor of a dorm and couldn't go down the inside stairs or out the doors to the outside stairs.  They were just all stuck in the same room.  I disabled this patch, and things seemed to return to normal in the dorm, as everyone became 'unstuck'.  I'll reactivate it and try it with a different dorm to see if the problem happens again.

J. M. Pescado:
I can't imagine why the patch would specifically break this, since I don't think the code changed there, but oftentimes simply wiggling random things will "unstick" things that were stuck on a specific lot, even if the problem was unrelated, simply because it may cause something to reset.

jsalemi:
Yea, I reactivated it and didn't have a problem with a different dorm, so it may have been a random thing (though I did try using the FFS debugger to force errors on everything in the lot, and it didn't help).  I actually ended up turning moveobjects on and physically moving all the sims to different locations, so that may have helped too.

So for now we can probably chalk this up to a one-time glitch, and I'll just keep an eye out to see if it acts up again.

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