Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate!
Mixreality:
Quote from: rufio on 2009 May 25, 01:05:21
Will it ever generate sims with pre-existing relationships toward each other, like spouses or parents/children, or siblings? The new households mostly seem to contain groups of unrelated roommates with different last names, who are not involved in any romantic relationships; it seems to make one sim per single bed and two per double bed, which makes me wonder how they ever sleep at the right times since sims with no pre-existing relationship will not share a double bed.
I don't think it works like that:
Quote from: Mixreality on 2009 May 24, 22:26:29
When I plopped a police rabit-hole building, and gave my One Sim a job, two 'new' people were in his relationship panel (one as the boss, and as his partner).
So, the hood only had my sim's house and a police rabbit-hole, one playable, 3 npcs, and two co-workers. I went to edit town, to buldoze those two things in order to share the empty hood, and I had the option to buldoze 3 or 4 empty plots of land. In other words, it looks like the unplayables that exist in a hood with no houses wll occupy random empty plots of land. I had no option to switch households, so maybe they didn't occupy them, it may be a random thing.
ETA - Hrm, my logic seems quite bad :) There was no option to evict any sims from those buldozable plots, they just could be buldozed, and I did buldoze them and nothing interesting happened. Perhaps some collectables randomly generated there. Now that I think of it, there was a buldozable community lot too (other than the one containing police building). So, I have no idea what happened and I'll leave it to someone else to make some serious findings :)
JonaBullets:
Quote from: J. M. Pescado on 2009 May 25, 00:58:55
The town will populate itself, but it doesn't appear to be an event that takes place rapidly.
This was one thing I played around with in TS2, there were alot of empty templetes this/that around MTS2 and what not that were all the exp. with out all the gross ugly sims in it. And after adding new CAS faces and skins and what not, a new game would populate its self, but gees it took alot of stuff around repleacing stuff in SimPE etc.
So hopefully this can be done for TS3, to take out alot of the "Beautiful EA Created" Sims, and be able to replace it with not only custom made sims, but also new CAS faces and what not that would generate better looking sims etc.
rufio:
Well, my theory has been contradicted also, Mixreality - right after I posted that and went back to playing, a family with two (presumably married) parents, a teen, and a toddler moved in across the street. :P The game seems to be filling up the bigger houses first. Also, probably some of the sims that are created are actually genuine NPCs and townies and don't actually live in any lot in the hood - certainly people like the newspaper child and firemen and repairmen and whatnot don't seem to actually live anywhere. However, in my game at least, the boss definitely lives in a house, as do several people who showed up on the relationship panel as "Accomplices" (my sim is in the Criminal track). If you don't create any houses for them to live in, maybe the boss and the partner are actually NPCs?
J. M. Pescado:
That's the "Story progression". Any houses left open will be migrated into at random by random sims. Then they will spawn random babies, even if they already have one or the act is physically impossible, like a single male sim living in a house.
Crazetex:
New screens of this skill-less neighborhood!
Who says you can't enjoy a "romantic" movie from time to time?
(Big: http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-219.jpg)
Clumsy technician crash-lands, now must pollinate neighbors with improvised tools
(Big: http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-217.jpg)
Choose: I really like to screenshot men running/everybody needs a skillin' porch
(Big: http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-225.jpg)
Others:
http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-218.jpg -- Family of four enjoys a quiet evening
http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-220.jpg -- Must be nice to have your own gym!
http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-226.jpg -- The power of underwear
http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-221.jpg -- Random starter home for a business-oriented sim
(Do people like the look of the lots that I've shown in this post and the screenshot'd one before? I'm trying to make a bunch of houses to load with the custom town, but I'm not exactly an expert architect!)
...man, I just had to delete my old post and then add this one to add a few more screenshots. Editing on this forum has been pretty borked for me... it took me several tries earlier today to fix a typo!
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