Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate!
Crazetex:
Hmm, so it seems that I'm just going to have to suck it up and make a town with silly folks and hope that the random generated NPCs from workplaces and services are attractive enough to players, or that the sims I create love to autonomously skill. In any event, check back here in a few days for a neighborhood with plenty of secrets hidden throughout!
There may or may not be a Mister Kurtz, and he may or may not have a line of skull-white gnomes in front of his hut, and in the case that he exists, he may or may not have a deep and commanding voice.
More images:
http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-212.jpg -- Bigger version of above (widescreen laptop ftw)
http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-215.jpg -- Daedra relaxing after catching her prey
http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-213.jpg -- I don't know why I put a mirror in there, but I did
J. M. Pescado:
The town will populate itself, but it doesn't appear to be an event that takes place rapidly.
rufio:
Will it ever generate sims with pre-existing relationships toward each other, like spouses or parents/children, or siblings? The new households mostly seem to contain groups of unrelated roommates with different last names, who are not involved in any romantic relationships; it seems to make one sim per single bed and two per double bed, which makes me wonder how they ever sleep at the right times since sims with no pre-existing relationship will not share a double bed.
literatebse:
Quote from: J. M. Pescado on 2009 May 25, 00:58:55
The town will populate itself, but it doesn't appear to be an event that takes place rapidly.
If we fill the town with our own families, will this cease altogether? If so, how "full" do we need to make the town?
vagabondher:
Quote from: literatebse on 2009 May 25, 01:10:06
Quote from: J. M. Pescado on 2009 May 25, 00:58:55
The town will populate itself, but it doesn't appear to be an event that takes place rapidly.
If we fill the town with our own families, will this cease altogether? If so, how "full" do we need to make the town?
Isn't the problem that the game makes a habit of deleting random families (both stock and created by you) as a part of the botched 'Story Progression'? Which means even if you fill the entire neighborhood, every single lot, with your own characters, some will disappear, making room for randoms created by the game. Right?
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