Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate!

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Crazetex:
Mixreality: Added your 'hood to the OP. Thanks. =D

I'm still quite stuck as to how I'm going to handle not being able to feasibly skill up sims since I can't find a cheat to do it. Like... sure, I can set their career levels, but if a player marries a high-level journalist expecting someone able to bring in royalties, they're going to be pissed.

kattenijin:
Crazetex: That was kind of the point, lol! I was trying to have a Sunset Valley "lite" world that was free of EA sims and the lots I didn't like rather than taking up one of my town slots. I don't want to have to continually delete the crap each time I add a new hood from the base world, AND I want four playable town slots. :) It actually worked having the two worlds, but them having the same name was a pita, as sometimes one would be first, and sometimes the other. I know it's just a few clicks extra, but I'm lazy, lol!

Zarifeke:
There are far more than 4 town slots, if by town slots you mean the savegames. It scrolls once you go past 4. I have tons since I save on separate saves often, just in case.

BigFatLady:
Quote from: kattenijin on 2009 May 24, 18:28:46

you can also install your downloads "on the fly", ie: as the game is running and use them immediately, at least as far as lots and sims. I was able to add another "world" by copying the sunsetvalley file to the downloaded worlds folder, but the name remained the same even though I changed the file name.





did it work though?

I was hoping that Crazetex's download could be added as an actual world so that you got the choice of it in the drop down when starting a new game, but it said there was a serious error and to restart, so it's not going to be as easy as that. An extra neighbourhood must need extra info or files

rufio:
Ok, I've been playing with the Clearwater town as linked in the first post, and it works great so far.  I put some other starter houses in the general vicinity of my newly created sim's house, and so far I have only noticed one family of townies come to occupy one of them.  I made my sim Evil, so I try to take her down to the park before work to see if she can get the Schadenfreude moodlet before work, and so far the only person she's met at the park was a repairwoman with a weird name like Tuesday Somethingorother who I've also seen in the unmodified default hood.  Other than the neighbors, one other sim seems have been generated to be her boss, and this is a sim I also recognize from the default hood, who was not a pre-made but a seemingly random townie named Sue Scott who had moved in across the street from the house I was playing.  In the original hood, she did not have a job.  I do not recognize the neighbors from the original hood, though I wasn't exactly keeping tabs on them over there.  Other than that, and the paper deliverer, the hood is eerily empty.  Unfortunately, this means my sim will not be able to fulfill her wish of stealing candy from a baby, but she will survive.

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