Technical problems with THE HORROR: downloading, installing, and running it

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Gelina:
Quote from: TashaYarrr on 2009 May 22, 21:52:33

Would be interested in seeing dxdiags from people who are having crash-to-desktop, but that would probably take us outside the intended usage of this forum.


I have some of those, where do I look to find them?

Alexia:
I've been playing the reloaded release 6 hours straight today, following at least 4 hours yesterday. No problems what so ever. It even installed quicker than any other sims game I've legally purchased.
So, I for one do not buy all of this "wonky" crack.exe malarky. Sounds to me like some of you troopers may have got corrupt torrents or downloads. All I can say if in doubt, download again.

TashaYarrr:
Quote

I have some of those, where do I look to find them?

Dxdiag is the diagnostic mode of directx, you basically just do start/run and type in 'dxdiag', hit enter. Then click the Save all information button, it writes it into a text file. What I'd be interested in is the first few chunks (system information and display info).

However, and I cannot stress this enough, I'm basically a noob lurker and I don't want to piss off the mods by having this thread fill up with people's pasted dxdiag info. :)

Basically I'm just wondering if out-of-date drivers or some other hardware trend may be the cause.

morriganrant:
I'm using a reloaded copy. My crack is just fine, keygen had no problem. I do think that my torrent had a little issue at some point however because I had problems transferring the neighborhood file. That could do with our connection let's been giving us trouble, or the fact that I had the torrent download to a usb hard drive of mine that had previously proven to be a little diva, very touchy. The only issue that has shown is trying to build on one lot in particular. Others appear to be fine. The only crash to desktop issues I had was on that one lot and this one time when I zoomed back and forth between two sims who were on opposite ends of the hood. Apparently something didn't like that. I believe that my drivers are the second from most recent release. The newest drivers gives me issues in Sims2, Fallout 3 & Spore. This game is not worth me fucking with the first two.

Gelina:
Here's mine.  I don't think I've updated my drivers since my last crash.

Quote

------------------
System Information
------------------
Time of this report: 5/22/2009, 17:18:00
       Machine name: xxx
   Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
           Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: P35-DS3L
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel(R) Core(TM)2 Duo CPU     E6850  @ 3.00GHz (2 CPUs), ~3.0GHz
             Memory: 3582MB RAM
          Page File: 2979MB used, 4422MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode

---------------
Display Devices
---------------
        Card name: ATI Radeon HD 3800 Series
     Manufacturer: ATI Technologies Inc.
        Chip type: ATI Radeon Graphics Processor (0x9501)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_9501&SUBSYS_21981458&REV_00
   Display Memory: 2042 MB
 Dedicated Memory: 507 MB
    Shared Memory: 1534 MB
     Current Mode: 1680 x 1050 (32 bit) (60Hz)
          Monitor: Generic PnP Monitor
      Driver Name: atidxx32.dll,atidxx64,atiumdag.dll,atiumdva.cap,atiumd64,atiumd6a,atitmm64
   Driver Version: 8.15.0010.0183 (English)
      DDI Version: 10.1
Driver Attributes: Final Retail
 Driver Date/Size: 2/25/2009 16:24:13, 2396160 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp:
Device Identifier: {D7B71EE2-D641-11CF-6F75-9201A1C2C535}
        Vendor ID: 0x1002
        Device ID: 0x9501
        SubSys ID: 0x21981458
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_A ModeMPEG2_C
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                   {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled

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