The Good, the Bad, and the Randomly @Toaded

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blackcat:
Quote from: Sigmund on 2009 May 20, 21:45:02

The game also drops down to three sometimes when I choose four, even though I usually choose this when my Sims are at work or sleeping.


This is intended behavior.  I don't think speed 4 is even faster then 3. It just goes on until sim finishes his current task, then it automatically goes on 1 (or maybe the previous speed). It helps if you don't want to watch sim sleep or task closely, but don't want to miss something later.

Insanity Prelude:
Quote from: Soggy Fox on 2009 May 20, 21:32:48

Familyfunds -does not- work, however, the cheats that do work - motherlode, kaching, moveobjects on/off, snapobjectstogrid on/off and testingcheatseneabled on/off.  For builders, we were told there would not be a floorelevation cheat - we were told wrong - however, there is some lighting issues that make hiding the deformed walls much more difficult.  However, it is usable, and not -super- noticeable.


typing in "help" to get a list of some of the cheats works. I really want to know what enableLlamas does.

DigiGekko:
Nothing. It's just a joke cheat.

Kyna:
With that "we're locking this down so you can't mod it, nyah nyah" attitude it sounds like they really wanted to turn this into a game instead of a toy.  The thing is, the section of the market that they are now going after aren't likely to play the Sims no matter what EA do to it.  Just look at the reviews in the game magazines - they'll usually feature a comment like "I don't play it myself, but my mother / sister / gf does".

Oh yeah, said the suits at EA, let's ignore what made this franchise so popular and go after the stereotypical "real gamers", who would never play what they perceive as a chick-game in a million years.  This time around EA aren't just ignoring what their long-term customers want from the game, they've deliberately removed some of the elements that made the Sims franchise so popular with its playerbase.  Talk about killing the goose that laid the golden egg.

It was the ability to turn the game into whatever we wanted by mixing mods from different modders and the wide availability of high quality, free CC that made the game so popular and long-lasting.  If we'd only ever had the opportunity to play it unmodded and with only EAxis content, the game would have died years ago.

And this "you can't mod it" stuff causes problems with bugs.  We've been relying on modders like Pescado for bug fixes ever since TS2 base game, because EA aren't exactly fast at releasing patches - and sometimes their patches have added as many problems as they fixed.

maxon:
Quote from: Kyna on 2009 May 21, 00:45:36

With that "we're locking this down so you can't mod it, nyah nyah" attitude it sounds like they really wanted to turn this into a game instead of a toy.  The thing is, the section of the market that they are now going after aren't likely to play the Sims no matter what EA do to it.  Just look at the reviews in the game magazines - they'll usually feature a comment like "I don't play it myself, but my mother / sister / gf does".

Absolutely, the last one I read trotted out the 'it's not a real game anyway' line and would only be interesting to anal, compulsive gamer 'completists' (whatever that might be). 

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