no socials group hack/mod/thing ?

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Kyna:
Quote from: Mizz Rose Bud on 2009 May 20, 11:45:49

It will be either that solution or no apartments at all. The downside is that I will have the same socials, that will be neighbors to my sims, generation after generation, but maybe I can change their looks along the road and imagine that they are someone else. Maybe it will be fun to fool around with BS again :)

In my head, I tend to justify multiple generations of playables knowing the same townies by thinking of it more like my playables knowing the niece or granddaughter or whatever of the original townie.  In some ways it was easier to do when the neighbourhoods were smaller, as it was easier to imagine the hood as a small town.  I find that once you start throwing in a uni district, a downtown, a shopping district, a hobby district, etc, you start to lose that small-town feel and get a more suburban vibe from the main neighbourhood, instead.

Quote

I will have to create 4x5 types of social groups, to be on the safe side, right ? And do I need to give them skills, jobs, badges and such first or will the game reset them, when I turn them into socials ?


The number and type of social townies you create depends on the lot class of your apartment buildings, and how many of your apartments won't be occupied by playables.  For example: high status social townies (e.g. socialites) will only move into apartments with a high lot class.  If none of your vacant apartments have a high lot class, there's no point in creating social townies in the socialite group.  I believe it's been discussed here before, so if you search a bit you should find a list of which social groups go with which lot class.

I've found that the social townies I've created only get initialised upon move in to a vacant apartment.  That's when they get their skills, jobs, etc.  Until then they are unemployed and lack skills, even if you happen across them at a community lot or if they walk past your lot.  This is different to other townies / downtownies I've created, who are usually initialised with their careers, skills, etc the first time they appear in the game (e.g. when doing a walkby or appearing at a comm lot).

Mizz Rose Bud:
Thanks Kyna for taking the time to explain all this ... I have never used the printLotClass "cheat" ... never thought that I would need it ever *LOL*

I did a seach, have been reading and need to do a lot more reading, before Iīm ready to throw myself and my sims in to all this ... but now at least I have an idea of what I need to do.

aaah, I just so wished it would be as easy as the nodormierespawn thing ... guess you canīt have it all :)

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