THE HORROR: The REAL TS3 Scoop As It Unfolds
VeilSethekk:
Quote from: J. M. Pescado on 2009 May 23, 16:36:09
They can't use BOTH arguments at once, really. If what we have is not the Real Thing, then it is merely a very fancy demo. In any event, demos have no monetary value!
Well, this IS EA that you're talking about, the company that had the balls to charge for the Splotch Creature Creator prior to Splotch's release, let alone put Sux0rROM in it.
rohina:
Quote from: J. M. Pescado on 2009 May 23, 16:36:09
Quote from: AlwaysRemeberYourTowel on 2009 May 23, 16:22:37
I find it amusing that EA says that they've lost $9 million to piracy, and yet, they really didn't if this is truly the so-called "pre-final buggy version". Can't lose money when it was never intended for sale anyway, asshats.
And of course, they're going to use figures like this in any case because just imagine if the game hadn't been cracked, and people were forced to buy this shit in order to find out what it's really like. That's what they really wanted, was for suckers to purchase the game and then be stuck with it.
They can't use BOTH arguments at once, really. If what we have is not the Real Thing, then it is merely a very fancy demo. In any event, demos have no monetary value!
I love the implicit argument that this demo is doing the opposite of what demos are supposed to do. Aren't they meant to make you want to buy the full version?
Marhis:
Played for some more hours. The time/story progression still annoys me to no end.
The days are too short; they spend too much time doing useless (for the player) things, like sleeping and working; too much time is spent doing the stupidest actions, like showering or preparing meal. Add to this the time spent improving skills and stuff, and there's no time left to do anything interesting.
EA said that TS3 is focused on socializing, with all the seamless neighborhood and communities, and this alone would make this game perfect for my play style, but there's no freakin' time to do this!
From what I saw, so far, FIRST you need to play arcade-like, having your sim collect as many lifetime points as possible, so it could buy the perks which will make the game playable, and THEN you may enjoy it - assuming you've already set the lifespan to the maximum and freezed the story progression, otherwise you'll enjoy your sim only for a few hours before he dies of old age.
With regard to the socialization thing, I managed to make a self-sim with a reasonable similarity, and sent her to knock to the neighbors' door. When the guy opened the door, I took a look at the social menu and chuckled because she listed "kiss" due to her Inappropriate trait. She introduced herself to the guy and immediately kissed him autonomously and he liked it, apparently because he's a Great Kisser(?). My jaw dropped. THAT's the kind of stuff I would like to see more in this game (I mean the surprising and funny stuff, not my sim randomly kissing strangers on a regular basis).
I see potential in this game, a lot, but until a good bunch of cheats and hacks will be available is more frustrating than enjoyable. When I passed from TS1 to TS2 it was different; now I'm too spoiled by TS2 cc and hacks to accept this game as is.
maxon:
Quote from: mistyk on 2009 May 22, 23:28:25
"First Sims 3 Expansion News?
The Game isn't out, yet we have our first possible hint at the first Sims 3 Expansion. SimBr. attended the Sims 3 Brazilian event, and spoke with an EA rep who told them that the first expansion will likely focus on Jobs and Occupations.
We have just received from our representatives in The Sims 3 Tour event in Sao Paulo information about the first expansion of The Sims 3. Representatives Weslley, Eduardo and Victor spoke to the manager of marketing for EA Games, Ian Freitas, and revealed that the first expansion of The Sims 3 exists, and that probably has something do with occupations and work. Great news! Keep an eye on OSimBR.net for more news in real time about events in Brazil!"
I don't know what they meant by 'will likely focus on ...' - they must be working on it now and so should know for sure.
Quote from: daisywenham on 2009 May 23, 15:34:27
- This "enforced legacy play" kerfluffle is getting blown waaaaayyy out of proportion, IMO. Wishes aren't wants. Promising isn't locking. TS3 isn't TS2. Don't promise something you don't have time to finish. Granted I don't see much point to not saving them but that's a far cry from "amg they're forcing me to play legacy style".
I think you've misunderstood the nature of the objection. It's not the forced locking and/or fulfilling of wants that's the problem, it's the not being able to play multiple families easily and the danger of unplayed families either gaining unwanted spawn, dying and/or being deleted from the neighbourhood.
SimplyComplex:
Can someone tell me the control for changing the height of wall placements, i can't for the life of me remember ::)
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