THE HORROR: The REAL TS3 Scoop As It Unfolds
Beehoosis:
I am curious about the traits Evil, Mean, and Grumpy. Did they all make it into the game? If so, are they actually different from one another, or is EAxis just using them to pad out the list of traits?
I guess while I'm at it, I'll also ask if there are any other sets of traits that are all basically the same.
rufio:
Uni really depends on the sim - the ones who keep wanting to flirt with random people and join Greek houses and things are generally a lot more interesting than the ones that just continually roll wants to write term papers and skill. I generally let them on free will most of the time, actually, unless they've rolled a big want that I want to fulfill. It's basically the only time my sims get much free will; they generally spend most of it woohooing (due to ACR) and fighting with the evil mascot. It really helps to have the mod that shortens time in Uni to two days, instead of three. If they go to both of their classes and do nothing else, they just barely squeak by the semester; alternatively, if they decide they really just want to write term papers and do assignments all the time, they can get a 4.0 but don't have time for much else.
What's really boring is getting ticket businesses to level 10 (unless they're on the home lot and require no legwork whatsoever). I've wound up putting the business owner on Power Idle on speed three and let him do whatever while I go off to make dinner.
Beehoosis - Grumpy and Evil are definitely in there, and have pretty different descriptions. I don't think I saw Mean, though.
mistyk:
Quote from: rufio on 2009 May 22, 19:10:23
Beehoosis - Grumpy and Evil are definitely in there, and have pretty different descriptions. I don't think I saw Mean, though.
I saw evil also, didn't notice mean or grumpy. There is also loves outdoors, hates children, and insane that I noticed
Hmm I think I will make a sim that is evil, insane and hates kids and see what happens..lol
Zarifeke:
There is a Mean-Spirited trait, and yes there is Grumpy and Evil. I haven't checked any of them out yet though; I like nice sims >.>
On the other hand I like the crazy/weird traits, like inappropriate and neurotic. They just give so much strange character flavor, and good story ideas. That could just be me though!
All in all I really like the trait system, and like someone said, I could see them easily adding more in expansions and whatnot.
brownlustgirl:
Mean is not showing as a trait, but in talking to someone, you can chat in a mean way. I made my sims friendly, but they are in law enforcement, sometimes they have to get mean in questioning townies and neighbors. Being nice gets them no intel, and their job performance suffers. If I had known that was a part of the job, nice would not be a trait. Will change it when I get the points for the change traits reward.
My poor sim now wants to befriend the ones he made snitch on others...
I don't remember that trait, but I like evil more than mean. I will try that out when my sims age up, birthday coming soon.
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