THE HORROR: The REAL TS3 Scoop As It Unfolds
Papercut:
Quote from: rufio on 2009 May 22, 17:13:35
at any rate it's clear that it's probably no longer possible to have sims that are good at absolutely everything.
Yes, this is one of the positives that really struck me - skilling and expertise seems far less generic and more sim-specific than in TS2.
I really like the trait system too, more for its open-endedness than its effect on gameplay (I've not played long enough to really suss out the full effects). I imagine it would be quite easy for EAxis to add new traits in each EP, much more preferable than the aspiration and personality points regime.
I'm still not sure on the moodlets though. Already I'm finding the basic ones annoyingly repetitive ... Squeaky clean! Hurrah! ... I mean, having a nice shower sometimes puts me into a good mood, but not every bloody day.
The rabbit holes are less crap than I expected, but I hope they make an OFBish EP eventually and open up some more community lots. I want my seedy bars and overpriced knick-knack shops, dammit!
Playing around in CAS, I was able to make some passable sims (as someone mentioned before, sliding head width to max left seems to help). I don't dislike the way the sims look, but there does seem to be problems with the way features are blended on born-in-game sims. Also the skins are atrocious. They're like something out of Second Life (shudder).
I'm not enjoying the collectibles much. Just knowing there is stuff lurking out there that I should be collecting annoys me. But I knew it would, so no surprises there. Ooh, and I fuckin' hate the opportunities. Goal-orientated gameplay has a short shelf life for me, and so far TS3 feels very goal-ish to me.
Overall I think there's good potential, but it all rests on having an unborked story progression toggle. Without that, it's just a demo.
J. M. Pescado:
The flaw in Goal-oriented gameplay is apparent in how BV turned out. THe FIRST time you play, it's a novelty to collect all the milestones. When it starts to turn into a speedrun, and then becomes so tedious you just quit...
jriggs:
Same with University. Who has the patience to do that with each sim?
DigiGekko:
Has anyone bought the Ambrosa recipe and successfully made it yet? I'm interested to know what's so special about a $12,000 dish.
Soggy Fox:
I used to cheat with uni and make maxmotives, and master everything before going home - could usually start normal play with a little extra money. If I did do a second generation sim, they usually had every skill maxed by the time they were ready for uni anyway.
And the triangular floor tile is in Sims 2 - not sure which expansion though.
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