THE HORROR: The REAL TS3 Scoop As It Unfolds

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rufio:
Well, I finally got to play for a few hours this morning, and it's better than I thought it would be.  I'm getting used to the way the sims look and the way the UI works, and unlike TS2, it looks like it will actually be somewhat difficult - at any rate it's clear that it's probably no longer possible to have sims that are good at absolutely everything.  Some specifics:

- There are female PJs that do not look like underwear.  Yay!
- It looks like you can make three different sizes of easel painting, and novels accrue royalties over time like they do in real life, instead of just one big lump sum as soon as you finish writing it.
- I kind of like how things that were purely cosmetic in TS2 now actually have some effect on gameplay; cheap showers are sometimes cold, and cheap stoves make badly cooked food that gives a negative moodlet.  I have filthy rich sims in TS2 who still have the cheapest of everything because I just never had a real reason to change it out for something "better".  Also, fly-covered dishes give a negative moodlet, unmade beds and dirty dishes generate wishes to clean them up; there is now a reason to do cleaning other than environment score, lack of places to eat, and making the annoying buzzy-fly sound stop.
- My neurotic sim has an option to "talk about conspiracies" with total strangers.  Unfortunately, this seems to give people the idea that she is "sociable" rather than "batshit crazy".
- Opportunities are not just job-oriented - on the second or third day of play, my artistic sim who had just taken a writing class got an opportunity to make $500 a week in royalties, with the reward being an increase in royalties.

I haven't really explored careers much - my sim quit hers when I realized that there was no way she was going to be able to succeed there and write novels at the same time, and that she could actually make money solving logic puzzles (or something) on the internet.  I did notice that it doesn't have to be boring for me, though - depending on which way you pick to spend the day, different motives increase or decrease, which give moodlets, which affect work performance - it was actually a bit of a challenge to keep my sim's mood up without having her spend too much time slacking off.  I'm interested in trying it out with a more job-oriented sim.

Oddly, the "seamless neighborhood" hasn't really changed the way I play yet - I still go out to map view only to instruct my sim to go to a community lot (like going to neighborhood view in TS2) and haven't had her go anywhere by walking in the up-close-and-personal map.  Maybe this will change.

I do like controlling the whole neighborhood though, so this definitely isn't a replacement for TS2.  Like Pes said, it is much more of a game, and when I beat it, it will go sit on my shelf gathering dust (as it were, since I will not be buying a physical copy of this one).

Netich:
Quote from: Netich on 2009 May 22, 16:17:13

Is there any thread for discussing TS3 modding? I dont know if anyone is working in a nocensor patch. But if the old way (with a package) doesnt work, maybe it could be done messing with the dx calls.

There is this supersecret "Armoire of Invincibility" subforum (that freak language you use is hard to understand for noobs and foreign people, and i am both), but of course i cant read it.


Just another question: anyone know how previously nocensor worked? Did it add a new 'censor mesh' invisible? Then that mesh is in the game files, and not created in the fly...

btw, if anyone hasnt seen a naked body...


Of course not a working patch, just working in things...

Netich:
Quote from: rufio on 2009 May 22, 17:13:35

- I kind of like how things that were purely cosmetic in TS2 now actually have some effect on gameplay; cheap showers are sometimes cold, and cheap stoves make badly cooked food that gives a negative moodlet.  I have filthy rich sims in TS2 who still have the cheapest of everything because I just never had a real reason to change it out for something "better".  Also, fly-covered dishes give a negative moodlet, unmade beds and dirty dishes generate wishes to clean them up; there is now a reason to do cleaning other than environment score, lack of places to eat, and making the annoying buzzy-fly sound stop.


I also think moodlets are a great addition, and are not grabbing much attention. in TS2, looking in the mirror was a time waster, but now you get a moodlet. But sometimes i think they seem to cover a lack in animations. so if you brush your teeth, you get a moodlet of fresh breathe, but it could also be an animation.

Mootilda:
Quote from: Dizzymental on 2009 May 22, 15:03:03

You're wrong. The crack is twice the size of the original TS3 file. Take a look. With the Sims 2, the original crack was bad and affected gameplay. I remember it clearly. Same thing, perhaps.


The size of the EXE may just be a function of compression.  It doesn't mean that someone has changed the game code.

J. M. Pescado:
Quote from: rufio on 2009 May 22, 17:13:35

- There are female PJs that do not look like underwear.  Yay!
Some of them *ARE* supposed to be underwear, because the PJ/Underwear category was conflated into a single entity in TS3, probably because there is no other actual USE for them.

Quote from: rufio on 2009 May 22, 17:13:35

Oddly, the "seamless neighborhood" hasn't really changed the way I play yet - I still go out to map view only to instruct my sim to go to a community lot (like going to neighborhood view in TS2) and haven't had her go anywhere by walking in the up-close-and-personal map.  Maybe this will change.
The "Seamless Neighborhood" only will come when I introduce BABY-EATING, so you can go forth and EAT THOSE FILTHY BABIES THAT SIMS KEEP SPAWNING IN DEFIANCE OF STORY MODE OFF!

Quote from: rufio on 2009 May 22, 17:13:35

I do like controlling the whole neighborhood though, so this definitely isn't a replacement for TS2.  Like Pes said, it is much more of a game, and when I beat it, it will go sit on my shelf gathering dust (as it were, since I will not be buying a physical copy of this one).
Well, I'm working hard on enhancing the toyness. But there can be only one.

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