THE HORROR: The REAL TS3 Scoop As It Unfolds

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blackcat:
I could choose both traits after going to hospital, thanks to sim's happy pregnancy.

vcpink:
I think from all the troubles the game has with the whole, evolving town and whatnot we can deduce that EA couldn't figure out how to fix it so they made it hard to play more that one household at a time.
It's not because EA are a dick, which they are, but because EA are failures at programming AI.

noblesse_oblige:
What is up with the "accuse of cheating" option?  Last night, I was playing with a sim on a community lot, and I zoomed away for a minute and, when I came back, she had a "betrayed!" moodlet about how much it sucked to be cheated on.  Since her husband was at work, and didn't have any romantic interests besides her, I thought it was kind of weird.  That's when I noticed her pre-marriage romantic interest, who she still had a heart with (despite having asked him about 8,000 times to just be friends) sitting a few feet away on the park bench reading a newspaper.  I thought, maybe it was him flirting with someone else...?

So, I took my sim home and, when she was conversing with her husband, I noticed the "accuse of cheating" option pop up.  I was confused because he doesn't even like his co-workers, but I had her accuse him of cheating just for the lulz.  Fighting and divorce ensued.  Just to make sure, though, I had her visit the pre-marriage romantic interest, and what popped up in the conversation tree but "accuse of cheating!"  WTF.  When one sim "cheats" on you, you can accuse all of your love objects of being cheaters?  How will I ever know who the culprit is?!

And how stupid is it to have a married sim be pissed that your discarded love interest from eons ago is flirting with someone else (if that was the case)?  Or how weird is it that your sim's spouse can cheat on you...at work?  Did they both cheat on her, I guess?  God, I miss memories.

J. M. Pescado:
Eh, does it matter? Shiftclick, pick your own.

misscatfish:
It may be impossible to say at this point, but could it be that these neighborhood story problems are all somehow scripted and might be absent in user-created 'hoods (when/if the neighborhood creation tool is released as promised)?

If such a tool allowed one to create empty 'hoods and set parameters for story progression, demographics, etc., then one might have more control over how/if the neighborhood evolved.

Too much to hope for? :-\

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