THE HORROR: The REAL TS3 Scoop As It Unfolds
Sigmund:
Quote from: Insanity Prelude on 2009 May 22, 04:26:36
Why so many damn rabbit holes? The jobs, I can understand, no one really wants to watch their Sim sit at a cubicle. But restaurants and stores were fully playable community lots in the previous games. Is it just laziness that made them do it this way? (Probably.)
Looking back, TS2 base game didn't have much for community lots either, those mostly came from NL. Probably just another example of EA intentionally limiting the game so they can cash in on it later.
Kyna:
I saw a few of those promo interviews and articles. Somehow I always assumed the rabbit holes would only apply to sims' workplaces (since they're mostly boring places that we wouldn't want to go to anyway), not to the community lots (that we've always been able to go to in TS2, even with just the base-game).
chaos:
I suspect that the (over)use of rabbit holes is partially from laziness, but also to conserve resources. Community lots, especially large ones, used to cause major lag on my old computer. EA knows that they'd be shooting themselves in the foot (feet?) if their new toy game required players to buy a whole new rig just to play it. I figure that they decided to cut corners help players conserve RAM by replacing potentially lag-inducing interactive lots with rabbit holes. That's merely a guess, mind you.
J. M. Pescado:
Personally, I am pro-rabbit-hole. All the rabbit holes are things that either we never had in TS2 to begin with, or are things so utterly boring that we made hacks just to avoid having to do it. See: Grocery shopping, buying crap, etc. All these things in TS3 have been turned into rabbit holes, because, frankly, we never actually liked doing those things to begin with!
chaos:
Can't argue with logic like that.
Navigation
[0] Message Index
[#] Next page
[*] Previous page