THE HORROR: The REAL TS3 Scoop As It Unfolds

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Zarifeke:
Yeah the people complaining about the existence of rabbit holes must have REALLY not paid any attention to info about the game, we've known about them for a looooong time.

Quote from: Zazazu on 2009 May 21, 18:50:34

Quote from: jolrei on 2009 May 21, 17:58:50

So, what you're saying is that even if we can't have a technically destitute homeless sim sleeping in parks (as pointed out by Zazazu) because of the need to replenish energy, we can have klepto-moocher sims that essentially live off other people?
Except that klepto doesn't work, as you don't actually get the items. Mooch works well, as does eating the free food in the main park or harvestables available all around.

Someone posted this earlier, but I'll say it again just in case. Stuff stolen with Klepto goes into the family inventory, which is found by going into buy mode. I think there's the "sort by room" tab, the "sort by function" tab, and then the third tab is the family inventory.

Here is some more handy info about klepto, since my first sim had the trait:

You can only steal at night. I'm thinking it's from 7PM-6 or 7 AM or something like that.

You can only steal three items per day.

To steal stuff, you have to go to another lot (I'm wondering actually if you can steal a car that someone has driven over to your lot and parked in your parking spot; I have to test this) and click on the ground near an object, like you were walking there. The interaction "swipe something" should show up.

You can't swipe stuff if someone is nearby. I dunno how close/far away they need to be though.

And no, you can't choose what to steal. They pretty much go after whatever they want within the room. For example, my inappropriate klepto rockstar has some fascination with stealing lights of all kinds.

Avi:
Sorry, was too distracted being horrified by the BUTT UGLY SIMS to look further into the nuances of the game! 

I never read about the "rabbit hole buildings".  I only read it was going to be a "seamless neighborhood" and one would assume that means being able to actually GO INTO every freakin' lot.  So I would say the "rabbit hole buildings" fall into the broken promises category simply from that reason.  "Rabbit hole buildings" do not equal seamless gameplay.

But oh, well.  I'll probably return the game if I confirm this version is indeed THE final cut of Sims 3 and continue working on Sims 2 until it's back to it's old glory.  :^P

NakedNickJonas:
I have been playing for a day and this game is AWFUL!

What has EA done to The Sims?

EsotericPolarBear:
Quote from: NakedNickJonas on 2009 May 21, 19:45:03

I have been playing for a day and this game is AWFUL!

What has EA done to The Sims?


It's not awful.  It's just not good.

It has loads of potential...but in typical EAxis fashion, the potential is just that...potential.  They had some good ideas but didn't bother to flesh any of them out beyond the basic implementation.  So you end up with a lot of things you can do, but not enough gravity in doing them.

Overall, I'd say it's not worth switching from TS2 since you lose far too much.  I'll wait till they've made a few dozen EPs, then I'll buy the TS3 Super-Ultra-Deluxe from the bargain bin.  Maybe it'll be worth playing by then. :P

Wolf:
Thanks for reinforcing my decision NOT to buy Sims3.  I'll stick with Sims2.

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