THE HORROR: The REAL TS3 Scoop As It Unfolds
jolrei:
Quote from: Lorelei on 2009 May 21, 18:42:23
Perhaps we should also split off no-content disruptive trolly posts into a P&L AT THE FAIL thread, too, as they obscure the real reviews of TS3's suckfulness (which is probably the goal).
Does it help if I say that I personally like the fact that the TS3 ghosts seem to be a bit more on the visible side. Now, if only someone could figure out what happens with the disappearing tombstones...
Zazazu:
Quote from: jolrei on 2009 May 21, 17:58:50
So, what you're saying is that even if we can't have a technically destitute homeless sim sleeping in parks (as pointed out by Zazazu) because of the need to replenish energy, we can have klepto-moocher sims that essentially live off other people?
Except that klepto doesn't work, as you don't actually get the items. Mooch works well, as does eating the free food in the main park or harvestables available all around.
Getting a sim happy about their environment is easy. Just collect a few gems and have them cut. I had a room go from no environment bonus to beautifully decorated with just four gemstones.
Also, eat more beans. Your bacteria will get used to them.
mildlydisguised:
Stolen items (by Kleptos) go into the family inventory not the personal one, although I think in order to use the family inventory (in buy/build mode) the camera will pull back to the home lot automatically. Not sure how that would work with a homeless sim.
Avi:
Is everyone 100% sure that this leaked copy isn't a beta? Because I may just send my purchased copy back if I find out this is indeed the final cut. However, I'm keeping the plumbbob flash drive. X^DDD
I've played the game about an hour and am less impressed than I was originally. I still can't get over how ugly the Sims themselves are as many others have said. They look better in CAS then the do in the game, but still not a huge improvement . . . To me what they look like is big chunk of the game. Not only that but this game is not catered to the story & movie makers AT ALL . . . I believe it's going to be super difficult to do either in this game. And it's hard to care about your characters when they're fugly as hell anyways, so how can you create a good story around them??? X^D To me the toony Sims from Sims 2 seem more realistic facially than these Playdoh looking Sims from Sims 3. :^\
What really annoyed me though was the fact some of the comm lots weren't visible . . . as in your Sims disappeared when they went inside a building. That just doesn't seem right. That's why I'm wondering if this is really a beta or something . . . The animations of the Sims are very wonky too, very stiff . . . A lot less fluid and natural than Sims 2, even though you'd think the reverse would be true. They are definitely more toony than they were in Sims 2, though you'd think the opposite would be true.
DigiGekko:
Would you sheep shut up about the rabbit hole buildings? We've known from what, Day 2 that EA was making buildings like these? Can't you morons check a single video game website? Complain about other crap all you want. If we've known about it for months, then no one really gives a shit. We're here to complain about broken promises or basic gameplay flaws. Not crap that we knew was coming from the beginning.
Oh, and by the way you religious dipshit, if atheists don't believe in a god, what makes you think they're going to believe in his idiot half brother that lives down in the ground in a pit of fire?
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